The Secret World explored in globe-trotting dev diary
Funcom spills the beans on its MMO's monsterous locations
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Funcom has dropped a new developer diary for its forthcoming MMO The Secret World, giving potential Templars, Illuminati and Dragon danger seekers a better idea of the nightmarish locales and supernatural friends and foes they'll encounter later this year. See how you'll be hunting werewolves, dancing with devils, partying with vamps and hacking down mummies in the (not at all rehearsed) behind-the-scenes video.
By the looks of it, Funcom isn't leaving any myth, legend or nut-job conspiracy theory behind. As lead content designer Joel Bylos explains at the onset of the five-minute video: %26ldquo;When you're creating a massively multiplayer online game set in the real world, the amount of material and inspiration you can draw upon is simply staggering...players will go to iconic locations all of the world. One minute they'll be battling ancient mummies in the shadow of the great pyramid in Egypt, or perhaps be exploring a haunted amusement park along the coast of New England -or in another they'll be hunting for werewolves in the forests of Transylvania.%26rdquo;
Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.
Aug 11, 2011
Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.
Aug 11, 2011
By the looks of it, Funcom isn't leaving any myth, legend or nut-job conspiracy theory behind. As lead content designer Joel Bylos explains at the onset of the five-minute video: %26ldquo;When you're creating a massively multiplayer online game set in the real world, the amount of material and inspiration you can draw upon is simply staggering...players will go to iconic locations all of the world. One minute they'll be battling ancient mummies in the shadow of the great pyramid in Egypt, or perhaps be exploring a haunted amusement park along the coast of New England -or in another they'll be hunting for werewolves in the forests of Transylvania.%26rdquo;
Weekly digests, tales from the communities you love, and more
Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.
Aug 11, 2011
Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.
Aug 11, 2011
Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.


