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  1. Games
  2. RPG
  3. The Secret World

The Secret World explored in globe-trotting dev diary

News
By Matt Bradford published 12 August 2011

Funcom spills the beans on its MMO's monsterous locations

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Funcom has dropped a new developer diary for its forthcoming MMO The Secret World, giving potential Templars, Illuminati and Dragon danger seekers a better idea of the nightmarish locales and supernatural friends and foes they'll encounter later this year. See how you'll be hunting werewolves, dancing with devils, partying with vamps and hacking down mummies in the (not at all rehearsed) behind-the-scenes video.

By the looks of it, Funcom isn't leaving any myth, legend or nut-job conspiracy theory behind. As lead content designer Joel Bylos explains at the onset of the five-minute video: %26ldquo;When you're creating a massively multiplayer online game set in the real world, the amount of material and inspiration you can draw upon is simply staggering...players will go to iconic locations all of the world. One minute they'll be battling ancient mummies in the shadow of the great pyramid in Egypt, or perhaps be exploring a haunted amusement park along the coast of New England -or in another they'll be hunting for werewolves in the forests of Transylvania.%26rdquo;

Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.

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  • The Blood of Dawnwalker screenshot showing Coen in combat versus some armed guards The Blood of Dawnwalker devs "were afraid that people wouldn't want to play as human Coen" so it set out to create "a combat system that can set a new standard for RPGs"
  • The Blood of Dawnwalker screenshot showing coen in a supernatural situation Rebel Wolves isn't afraid of creating its own vampyric folklore for The Blood of Dawnwalker: "We want to tell a story with vampires, not a story about vampires only"

Aug 11, 2011

Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.

Aug 11, 2011

By the looks of it, Funcom isn't leaving any myth, legend or nut-job conspiracy theory behind. As lead content designer Joel Bylos explains at the onset of the five-minute video: %26ldquo;When you're creating a massively multiplayer online game set in the real world, the amount of material and inspiration you can draw upon is simply staggering...players will go to iconic locations all of the world. One minute they'll be battling ancient mummies in the shadow of the great pyramid in Egypt, or perhaps be exploring a haunted amusement park along the coast of New England -or in another they'll be hunting for werewolves in the forests of Transylvania.%26rdquo;

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.

Aug 11, 2011

Yikes. Here's hoping our travel insurance covers 'dismemberment by fictional creatures'. You can keep tabs on The Secret World's progress atFuncom's website.

Aug 11, 2011

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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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