The Last of Us co-creator knows Naughty Dog's multiplayer plans, promises that it's "extremely ambitious"
"I guarantee you‘re gonna be stoked": The Last of Us' co-creator weighs in on the Naughty Dog multiplayer news
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Bruce Straley, co-director of the The Last of Us, is promising fans that the studio's multiplayer plans are “extremely ambitious”.
Naughty Dog confirmed last week that its upcoming sequel would not include the series' celebrated Factions multiplayer mode, later clarifying that it's now being developed as a separate spin-off beyond The Last of Us 2’s release date of February 21, 2020.
While a tinge of disappointment may have underscored some of The Last of Us 2 news to come out of last week's Outbreak Day event because of the announcement, the delay would be for "good reasons", according to Bruce Straley. The veteran Naughty Dog alumni (who left the studio in 2018 and is largely responsible for creating the story and world of The Last of Us alongside the sequel's lead director Neil Druckmann) weighed in on the news on Twitter.
I know the team very well & trust them thoroughly! I also know what they’re working on & I can attest that SP & MP are both EXTREMELY ambitious. I can only joke because I’m friends w these people & I have absolute faith in what they’re doing.September 27, 2019
Lastly, I really appreciate the passion MP fans have for the mode. We worked super hard to make it something special & as much as my tweet may have stung, I wanna say thanks for digging the game so much! ❤️ I too had the most epic MP matches playing #Factions - so I get it.September 27, 2019
"I guarantee you‘re gonna be stoked to get your hands on both modes", Straley continued, "But ya gotta let them do their thing. Have faith. You’re in good hands! [...] Your time will come!"
Straley's comments will come as reassuring news to the hordes of Last of Us fans still playing Factions multiplayer to this day, as a slightly longer wait for a much more ambitious iteration of the hard-as-nails PvP mode is a bargain that most will be willing to take, especially as The Last of Us 2's campaign is apparently the biggest Naughty Dog game to date.
Better yet, our recent Last of Us 2 hands-on preview suggests this sequel has all the makings of a modern masterpiece, and while we won't be able to play with other people for a while, Naughty Dog has promises its AI allies in single-player are the next best thing.
For more, check out all the big new games of 2019 still to come, or watch the video below for another look at The Last of Us 2 from Naughty Dog.
Weekly digests, tales from the communities you love, and more

Alex is a former Features Writer at GamesRadar, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!


