The complete history of Grand Theft Auto

Grand Theft Auto 2
PSone / PC / Dreamcast / October 1999
Free download

Rockstar’s mantra was this: “Respect is Everything”. Why? Crucially, by allying yourself with one (say, the Zaibatsu), you upset their rivals (the Yakuza or Loonies).Gaining Respect from one gang meant losing it from the others, which in turn could make your life hard. And because you needed to work for more than one gang in order to make enough money to progress, a certain degree of back-stabbing and betrayal was necessary...

While GTA 2 was an improvement, many were disappointed. The novelty was wearing off and its controversial gameplay, aging 2D form, huge size and freeform(ish) gameplay didn’t generate the raw excitement that they once had. Despite its innovations, the sequel did not reinvent Grand Theft Auto - it merely tuned it, refined it. Sales were poor in comparison, and nothing like what Rockstar expected. Or wanted. What the public (if not the House of Lords) really wanted was Grand Theft Auto 3D - all the lawless thrills of GTA and its expanded, extended sequel, but with the immersive, believable graphics of the much admired Driver...

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