The Citizen Kanes of videogames

Pioneered: Strong story experienced entirely from a first-person viewpoint, faceless main character, headcrab crowbar-smashing, even easier and more comprehensive modification by users than introduced by Doom.

Influenced: System Shock 2, Deus Ex, Call of Duty and every other story-intensive, mostly cutscene-free FPS.

As beloved as its single-player campaign is, Half-Life’s real strength was in the ability it gave users to reshape the game to their liking, creating not only new levels and game types, but entirely new games. Counter-Strike and Team Fortress Classic were perfect examples, and proved so popular that Valve actually published them as official add-ons. The game was nothing short of revolutionary, ushering in a new age of story-centric shooters and user-created content that permanently changed the topography of the PC game industry.

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.