The best mission in Destiny 2: Beyond Light was built on COVID-19 complications and Nolan North's impressions
How the Salvation's Grip mission was made
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
One of the most memorable missions in Destiny 2: Beyond Light is tied to the new Exotic grenade launcher Salvation's Grip, and it only turned out the way it did because Bungie had to make do with limited resources while working from home.
A quick bit of context: the unique mission to acquire Salvation's Grip opens with a rooftop assault and leads into a veritable bank heist, your goal being to snatch some Fallen tech on Europa. It feels straight out of Sly Cooper, and it's great. The best part is that your Ghost narrates the entire mission with their best Drifter impression, since the Gambit ringleader himself is unavailable at the time. As one Bungie designer explained on Reddit, this wasn't actually planned.
"Fun fact: This actually came about when, due to COVID complicating things, we were unable to book Drifter's voice actor for this mission as it was intended to be him providing the radio dialogue," they said. "One of our writers had the idea to have Ghost just pretend to be him instead (as scheduling [Ghost voice actor Nolan North] lined up better) and wrote all this awesome dialogue. Apparently on the first take Nolan perfectly imitated Drifter and had to be instructed to intentionally do it worse. The end result is some of my favorite dialogue from this release."
We were this close to missing out on the delightfully playful dialogue of Ghost-Drifter, and while the circumstances surrounding it aren't exactly ideal, it worked out well in the end. The Salvation's Grip finale is arguably the best mission in the entire expansion, and it's easily the most entertaining that our Ghost has ever been.
Not that Beyond Light is low on good missions: as we said in our Destiny 2: Beyond Light review in progress, the campaign is enjoyably difficult and has some great moments in the second half.
Weekly digests, tales from the communities you love, and more

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.


