Heavy metal horror game The Axis Unseen gets a new trailer and tentative release date

So-called "heavy metal" horror game The Axis Unseen has a new trailer and a vague release window of some time in 2024. 

Nate Purkeypile's in-development project first caught our attention last year, when the creator said he was crafting his "heavy metal open world horror hunting game" in the back of a camper van because, well, why not? Equally intriguing is the fact that Purkeypile's prior experience extends to the likes of the Fallout series, Metroid Prime 3, and Starfield, and the game's footage itself is hardly what you'd describe as boring. 

In its latest slice of moving pictures, The Axis Unseen depicts a lone hunter killing and battling prey in the wild in a landscape seemingly infused with magic. At one point in the trailer - which debuted at the Future Games Show Powered by the Turtle Beach Stealth Pro - the protagonist is rammed by a moose-like animal whose tangled antlers look like they've been run through an AI program; while later a giant stickman-esque figure appears to catch one of the protag's arrows before throwing it back in their direction and wounding them. 

All the while, a guitar-driven soundtrack underscores the action, with the hunter seen wandering through increasingly fantastical-looking locales – filled with twisted trees, odd sculptures, and the skeletons of creatures that are not reminiscent of man nor beast.  

We already know The Axis Unseen's soundtrack – penned by ex-Red Sparowes member Clifford Meyer – will adjust dynamically to what's happening as you play, with game mechanics such as magical upgrades like fire and wind arrows also hinted at in the game's latest trailer. 

If you fancy any or all of that, The Axis Unseen can be wishlisted on Steam right now. 

If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

Joe Donnelly
Features Editor, GamesRadar+

Joe is a Features Editor at GamesRadar+. With over five years of experience working in specialist print and online journalism, Joe has written for a number of gaming, sport and entertainment publications including PC Gamer, Edge, Play and FourFourTwo. He is well-versed in all things Grand Theft Auto and spends much of his spare time swapping real-world Glasgow for GTA Online’s Los Santos. Joe is also a mental health advocate and has written a book about video games, mental health and their complex intersections. He is a regular expert contributor on both subjects for BBC radio. Many moons ago, he was a fully-qualified plumber which basically makes him Super Mario.