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  1. Games
  2. RPG
  3. Starfield

Starfield designer reflects on launch and development: "God, I was stressed for 2 years straight"

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By Jordan Gerblick published 23 October 2023

Veteran Bethesda dev Emil Pagliarulo says Starfield's reception "reinvigorated my love of world creation and game development"

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Starfield
(Image credit: Bethesda)
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Starfield designer Emil Pagliarulo is reflecting on his time as a veteran Bethesda developer and sharing what he thinks makes the studio's games endure the test of time.

In a lengthy Twitter thread, Pagliarulo shares that his love for Bethesda began with the 1994 RPG The Elder Scrolls: Arena, the first game in the venerable open-world fantasy series. "I was in college, and my roommate and I played single-player games hotseat style," Pagliarulo writes. "I remember we had to call Bethesda tech support for help configuring the SMARTDRV memory manager. Crazy."

Almost three decades later, Pagliarulo has some serious credits under his belt; including The Elder Scrolls 4: Oblivion, Fallout 3, The Elder Scrolls 5: Skyrim, Fallout 4, and now, Starfield. Looking back, Pagliarulo says he has "one theory in particular" about why he stuck with Bethesda for so long and why fans continue to eagerly await the studio's games despite often long and delay-laden development cycles.

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"For as long as I can remember, Bethesda's titles have been, if nothing else, different," he says. "They weren't games to be beaten - they were worlds to live in. Big, ambitious, creative, and offering something I could never get enough of: a first-person perspective.

"For me, first-person meant I was IN the game, part of the world itself. Even today, I prefer 1st over 3rd in most games. See, the promise of virtual reality was always more than the headset - it was the idea that we could truly enter a fully-realized artificial world.

"That's what Bethesda's games gave me. As as dev, that's exactly what I want to give our fans. In a lot of ways, Starfield was me pushing myself to the limit. Pretty sure every other dev on the team would say the same thing."

Starfield weapons

(Image credit: Bethesda)

Speaking on Starfield specifically, Pagliarulo sounds both proud and relieved that it's finally out in the wild. "Having now had time to properly reflect on Starfield, goddamn am I proud of what we achieved. A new world to live in. A brand new IP. The beginning of a new dream. We pulled it off! A lot of it still feels surreal, to be honest. God, I was stressed for 2 years straight."

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I think it's safe to say the reaction to Starfield has been largely positive, even if it hasn't yet proven to be the generation-defining RPG Bethesda had likely hoped. Our Starfield review gave it a perfect 5/5-star score and called it "the best thing Bethesda's done since Oblivion," and although not everyone feels the same, Pagliarulo says he's discovered a newfound appreciation for what he does.

"Well, I'll tell you one thing about Starfield - the game's reception has reinvigorated my love of world creation and game development," he says. "And I'm so honored to be making games for the very studio that showed me, so long ago, what it is to truly enter another world."

In almost entirely unrelated and tonally opposite news, a Skyrim player recently spent 20,000 gold buying all the food in the realms, only to eat it all at once and instantly, explosively die.

Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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