Skull and Bones production is in "full swing with a new vision", Ubisoft confirms

(Image credit: Ubisoft)

The sea-faring pirate adventure Skull and Bones is still very much in the works, with Ubisoft Singapore creative director Elisabeth Pellen confirming that production "has been in full swing with a new vision." 

The news came in a post on Ubisoft's official website, where Pellen stated that Skull and Bones won't be making an appearance during the Ubisoft Forward showcase, which is happening later today on September 10. While we won't be seeing any swashbuckling ship sinking just yet, Ubisoft has confirmed it plans to present Skull and Bones "sometime in future", with the assurance that "it will be worth the wait." 

The post also addresses why the launch of the game had to be postponed, citing that the development team "simply needed more time". 

"We dreamt something bigger for Skull & Bones, and these ambitions naturally came with bigger challenges. These difficulties resulted in necessary delays for our game. Critical questions needed to be addressed over the past several months such as: how do we modernize the classic pirate fantasy? How do we ensure a more immersive and visceral experience? How do we create cool and memorable moments in-game? For most of these questions to be answered, it was clear that we needed more development time." 

The reboot was first announced back in 2017 during E3, and recently updates about the game have been relatively quiet, with the exception of news that emerged suggesting that Skull and Bones is reportedly going in a new direction that's more akin to a blend of Fortnite and Sea of Thieves

"We're proud of the work we've done and we hope you will be too when you see more of Skull and Bones at our comeback next," Pellen writes. "Until then, on behalf of everyone in the Skull and Bones team around the world, keep safe and we will see again soon!" 

See all of the latest releases on the horizons with our list of upcoming games 2020

Heather Wald
Evergreen Editor, Games

Heather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.