Prince of Persia: Still the king of the swingers?

That fluffiness is compounded by the simplification of some of the platforming mechanics. Building swing momentum on a pole to make a long jump now isn't necessary, or even possible. Instead, a canned swing animation kicks in when the jump button is pressed, which always leads to a standard length leap. There's no need to balance on planks and narrow platforms either. When landing on one, the Prince now comes to a dead stop, frozen and unable to do anything but jump ahead to the next one when the button is pressed again. And with significantly long timing windows for control inputs, jumps can be pre-loaded in mid-air before the next platform is even reached.

There's a slow, deliberate pace to fighting this time around, and that's something that's going to take some players a while to accept, especially after the dynamic freeform combat of Warrior Within. But it's worth sticking with, as although it never provides the same kind of frantic thrills, when played with skill and practice it can be really rather satisfying. But again, thanks to some very generous attack input windows, the longer battles sometimes have a tendency to feel like extended QTEs. The fixed camera angle for combos doesn't help the interactive cutscene feel either.

At the moment it's tricky to know who Ubisoft is aiming the new Prince of Persia at. The simplified controls and platforming mechanics imply the expanded casual market, but the fact that everything is still based around the traditionally hardcore PoP model is likely to scare away the Wii Sports brigade regardless. Similarly, the occasional difficulty spike around boss fights is a little at odds with that philosophy.

The levels we've played so far have been relatively simple affairs, mostly consisting of moving in a single direction via wall-runs and swing jumps. We've been told that the finished game will include PoP's more complex, indoor platforming conundrums, and that can only be welcome news to hardcore players. But will those epic feats prove off-putting to casual players regardless of the new controls?

Right now, the game could go either way. With stunning production design and refreshed gameplay, it could be end up bringing the Prince of Persia magic to hardcore and casual camp alike. And for that, we could only praise it. But depending on how well balanced its approach turns out to be, it may fail through trying to please everybody at the same time. We're quietly hopeful, but we need to play more. Watch, as ever, this space.

Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.