Prince of Persia returns, again, this time in a For Honor event

(Image credit: Ubisoft)

Prince of Persia has returned in a new two-part event for For Honor.

The first part of the Blades of Persia event, which is live in-game now, lets players battle the time-bending Prince on an altered version of the Harbor map. A sandstorm has swept through the region, replacing the ocean with sand (which is weird) and changing the architecture to look like an ancient Arabian port (which is very weird). The map is now studded with traps inspired by Prince of Persia, including floor spikes and wall saws, and it's also criss-crossed with Easter eggs for both the Ubisoft series and the 1989 original.

The star attraction is the Prince. His appearance will be heralded by a sandy tornado at the center of the map, at which point either team will be able to try to take him down to add 150 points to their score. That's easier said than done: the Prince can slow down time for enemies in an area around him, punish foes with spears that erupt from the floor, and instantly knock down anyone in the map with a teleporting slow-mo punch. Even if you manage to kill him once, he can rewind time to return with up to half of his health restored.

Aside from the Prince himself, you'll also find some creepy new minions to fight on the map, as well as a bunch of new weapons and emotes to collect. All that said, there's still more to come: the second part of the event will begin on March 19, and it looks like it will bring in the Prince's darker half from Prince of Persia: The Two Thrones.

The arrival of this new mode follows about a month after Ubisoft revealed location-based VR escape room Prince of Persia: The Dagger of Time, showing new life for the series that has been largely dormant since 2010's Prince of Persia: The Forgotten Sands. On the other hand, before PoP fans get their hopes up about the series having an imminent return, they should probably talk to Splinter Cell fans about all those Sam Fisher teases.

See what else is on the way with our guide to video game release dates.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.