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PixelJunk Eden - hands-on

Features
By Eric Bratcher published 17 May 2008

Art-deco looks and throbbing techno meet in PSN's first gardening platformer

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If you've seen PixelJunk Eden, there's a 90% chance that your first reaction was, "What the CRAP is going on?" Fair enough. But we're here to tell you the answer: "Something you'll love, probably a lot more than you think you will." Like LocoRoco or the PSP should-be-classic Patapon, this game combines a captivating graphical style with atmospheric music (pulsating club sounds this time, not a choir of children) and simple-but-gripping gameplay.

Basically, you're building a garden. But the way you do this is not with a shovel and watering can. No, in this minimalist psychadelatopia, you take control of a tiny critter called a Little Grip - imagine a candy-colored cross between chinchilla and monkey, and you're there - and drive him around. Grips can do two things: jump in whatever direction you're pointing, and create a rope-like tether, which they anchor where they're standing and then swing from like Spider-man. Thanks to some actual physics, swooping around on tethers can also help launch you on those really long jumps. They do break though, so you'll have to let go or reel it in before you put too much stress on the line. Fatty.

The point? You're gathering materials for your garden by visiting other gardens. Essentially, little circular targets are placed all over the level and you want to touch them. Most are actually bits of color/pollen/whatever that you'll use to enhance your garden, and some will actually trigger the growth of new "plants" you can then jump on and swing from, making it easier for you to reach even more stuff.

Article continues below

That's it in a nutshell. And while it seems simple (because it is), this is one of those games in which the overall experience is much greater than its separate parts. You can also play cooperatively with up to three players, which is a real kick even if it is offline only.

May 16, 2008

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CATEGORIES
PlayStation Platforms
Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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