Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky
World of Warcraft World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
Marathon Triage runner shell throwing out medic drone
FPS Games New Marathon patch seemingly makes the whole game a touch easier as Bungie nerfs UESC enemies, to fans' relief
Star Wars Jedi: Survivor new screenshots featuring Cal Kestis and BD-1
Action Games The 10 best Star Wars games to play in 2026
Arc Raiders player in heavy rain with shield shorting out
Third Person Shooters Arc Raiders turns down storm lightning, and Embark promises compensation for folks impacted by recent server issues
Star Wars: Fate of the Old Republic
RPGs Star Wars: Fate of the Old Republic – Everything we know so far about the new Star Wars RPG
World of Warcraft
World of Warcraft After cutting down WoW classes, Blizzard "heard loud and clear from players that it was not what they were looking for"
Arc Raiders characters standing together
Third Person Shooters Arc Raiders patch nerfs Hurricane Caches so you can't just "walk away from every session" with an armful of blueprints
World of Warcraft: Midnight
World of Warcraft WoW Midnight's Prey system is a "don't AFK mode" on its nastiest difficulty, Blizzard says
Arc Raiders trailer screenshot of a man's face in red lighting
Third Person Shooters Arc Raiders devs "understand your frustrations" with Wolfpack nerf and new crafting recipes, but are changing nothing
Arc Raiders best weapons
Third Person Shooters "Will this blow up the server?": Arc Raiders players are so good at killing Arc that Embark eyes ways to "escalate" PvE
Arc Raiders Shrouded Sky update
Third Person Shooters Embark nerfs Arc Raiders' Venator once more, and the Kettle and Stitcher are also getting reined in
World of Warcraft: Midnight
World of Warcraft Blizzard pleads with WoW fans not to judge removal of combat mods too early, as Midnight was designed with it in mind
Overwatch 2
FPS Games Blizzard hands Overwatch's suffering Mercy mains a lifeline, promises to rescue their healer with a Season 2 buff
Arc Raiders Shared Watch event update.
Third Person Shooters Arc Raiders devs rush to fix duplication exploit, threaten "possible penalties"
Overwatch's Jetpack Cat hero, a ginger cat sitting on a floating blue vehicle, looks into the camera.
Third Person Shooters Determined not to lose the Overwatch players it just won back, Blizzard turns on the free loot tap
  1. Games
  2. RPG
  3. Star Wars: The Old Republic

Everything you need to know about The Old Republic's 1.1 "Rise of the Rakghouls" update

Features
By Hollander Cooper published 12 January 2012

Rise of the Rakghouls goes live on January 17

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

General

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Classes and Combat

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Companion Characters

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Crew Skills

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Flashpoints and Operations

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Items

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

PvP

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Missions and NPCs

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

PvP

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

UI

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Miscellaneous Bug Fixes

Next week the first major content patch for The Old Republic goes live, sporting a slew of fixes, changes, and additions to BioWare's MMO. In preparation for the January 17 update we talked to Gabe Amatangelo, Lead Flashpoint, Operation, and PvP Designer for Star Wars: The Old Republic about what this (and the next few) updates will bring.Flashpoints and OperationsIn terms of content, the largest addition in Rise of the Rakghouls is the new level 50 Flashpoint and Operation. The Flashpoint is called "Kaon Under Siege," and it's focused on level 50 players exclusively (with a normal and hard mode available). Kaon is the first of a two-part story arc, with Republic and Imperial players racing to eliminate a rakghoul outbreak while attempting to forge an allegiance with the Tion Hegemony for their side. Amatangelo told us that Kaon Under Siege would have an emphasis on story, fitting more in line with the instanced missions like Black Talon than Hammer Station, and that, moving forward, BioWare would be focusing more on the story-based Flashpoints based on the community's response. The Operation, which is made for either eight or 16 players, is called Karagga’s Palace, and is a continuation of one of the Operations that shipped with the game. Players will be going head-to-head with the Hutt Cartel, eventually confronting Karagga the Hutt himself and answering, once and for all, what fighting a Hutt is like (the answer, in case your wondering, involves a massive robot). "One of my favorite bits is the reaction shot in the cinematic," Amatangelo said, "where Karagga is coming onto the scene. It does a reverse shot of the player and the jaw sort of drops as a shadow looms over you as you're looking up. It's pretty funny." Player-versus-player combatAmatangelo said that the team was pleasantly surprised by how popular the game's PvP was, with over half of the population actively participating in player-versus-player combat. This revelation has led to BioWare speeding up some of the plans it had for PvP. "It was so exciting for me, I just had a grin from ear-to-ear," he said. "It helped me convince my bosses to get more traction going in those directions." The 1.1 update lays the groundwork for some of the future additions to the PvP, including a separate Warzone bracket for level 50 players and some changes to Ilum, the end-game PvP planet. There are also some other changes in the January 17 update to Hoth and Voss, with the shuttle room in Dorn Base Command Center on Hoth being changed to a non-contested territory and Ka on Voss being made into a PvP Sanctuary. Past Rise of the Rakghouls After going through all of the enhancements in Rise of the Rakghouls we talked a little about future updates, including the content patch following 1.1. Currently scheduled for a March release date, 1.2 (as we're guessing it will be called) will add new Flashpoints, Operations, WarZones, and new game systems. It also may see the beginnings of the Legacy system updates, something that may help the end-game dramatically. While Amatangelo couldn't actually confirm a date for Legacy upgrades he did say that BioWare would be adding them in the "near future." Other wants, like UI customization, are also in the pipeline, as are some changes for Warzones that make us excited (awarding medals for scoring points in Huttball? Yes please!). Bug fixes, changes, and patch notesBut, as we said in our review, there's work to be done in The Old Republic besides throwing new content on top of the pile. There are balance issues, content problems, and bugs that need to be fixed. To see how large of a chunk patch 1.1 took out of the game's problems click over to the next page for the full patch notes, taken right from the Public Test Server. They might change by the time they go live, but it should at least give you a good idea of what updates are coming your way... ---*---*---*--- Page Break : 1 ---*---*---*--- GeneralAnti-aliasing is now available and can be enabled in the preferences menu. Classes and CombatGeneralHealing caused by crowd control abilities no longer generates threat.Tooltips for abilities modified by skill points now display correct damage values. Guard This ability now transfers to a new friendly target without requiring deactivation on the previous target.Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.TauntA new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.Jedi ConsularProject: This ability no longer shakes the screen of onlookers. ShadowBattle Readiness: Now allows Combat Technique to trigger once every 3 seconds.Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.Jedi KnightForce Leap: This ability no longer functions on Portable Holo Dancers.Sith Inquisitor AssassinDark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.Sith WarriorIntercede: This ability no longer functions on Portable Holo Dancers.Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.Imperial AgentBug FixesCorrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.Bounty Hunter GeneralIncendiary Missile: This ability is no longer misclassified as an Area of Effect ability. Companion CharactersGeneralC2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.The Carbonized Stream companion ability no longer breaks prematurely.CompanionsKira CarsenFixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.Bug FixesCompanions will now sell trash items when requested, regardless of group size.Companion healing abilities no longer apply a permanent green effect on the character.Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics. Crew SkillsBug FixesCorrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node. Flashpoints and OperationsGeneralA new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.The difficulty of some non-boss enemies in Flashpoints has been adjusted.Enemies now drop credits more frequently in Flashpoints.FlashpointsCademimuGeneral Ortol’s rocket fire damage no longer occurs when the rocket is not active. The Black TalonSome enemies in this Flashpoint are no longer invisible. The FoundryCorrected an issue that could cause the final boss to become stuck at 10% health. The Battle of IlumKrel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode. The False EmperorThe Sith Entity’s affliction ability now properly deals damage in Hard Mode.HK-47 now has the correct amount of health in Normal Mode.OperationsEternity VaultPlayers are now able to successfully loot the chest after defeating the Infernal Council.Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.Ball lightning enemies summoned by Soa deal damage in a smaller radius.The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.Soa now summons fewer ball lightning enemies during the final round in 16-player Operations. Karagga’s PalaceFour new bosses can now be battled by players in Karagga’s Palace!Players no longer get stuck attempting to exit the Karagga’s Palace phase.Bug Fixes FlashpointsCorrected an issue that prevented some enemy NPCs from spawning in Flashpoints.The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.Flashpoint gateways no longer display as orange in incorrect circumstances.Fixed an issue that prevented Flashpoint difficulty from being set properly.Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.Corrected map issues that made locating mission objectives on the Gav Daragon difficult.Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss. ItemsGeneralAn Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets. PvPBattlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations. Missions and NPCsGeneralAll Bonus Series missions and their required missions can now be abandoned.Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.MissionsImperialPressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.Geroya be Haran: Objectives related to this mission now glow when selected.In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.RepublicClimbing the Ladder: A conversation related to this mission no longer ends prematurely.Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.The Summit: The difficulty of the encounter with Sidone has been reduced.Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”NPCsBug FixesJilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.PvPGeneralThe shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.Ka on Voss is now a PvP Sanctuary.WarzonesLevel 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.IlumThe daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.Players now gain increased Valor from player kills in Ilum.Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.Increased bonus Valor is now granted for player kills when defending an objective your faction owns.A notification is now displayed when a player gains Valor.Three new respawn points have been added for each faction.Companions are now restricted from the PvP objective area on Ilum.Notifications are now displayed when enemy players are close to an objective.Bug FixesGeneralThe scoreboard value for “Highest Protection Per Single Life” now functions correctly.Players who have left a Warzone can no longer receive an MVP vote from teammates.Your PvP status will now be toggled automatically upon leaving a PvP region.Additional feedback is now provided when a player attempts to toggle their PvP flag.The Bolster tooltip now more accurately represents the buff’s effects. HuttballCorrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last. IlumMountable turrets in Ilum no longer deal damage to targets behind them or outside their range.Turrets no longer immediately dismount the player after use. UIMapsFixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.ItemsItem hyperlinks now display stats for crafted research items properly.Item hyperlinks no longer display erroneous additional information relating to schematics when examined.Attempting to place a non-mission item into the mission inventory now displays an error message.Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.Item set bonuses now appear on the tooltip when viewing an item on a vendor.Items that can be modified now display with the correct loot color in the loot roll window.Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.Bug FixesFixed the tooltip display for ability cooldowns over one hour in length.The interface for splitting stacks of items now displays correctly.Servers that are online now always display on top of servers that are offline in the Server Select screen.Corrected a typographical error in the “Additional Commands” context menu option.Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.Legacy name display preferences now persist when travelling between planets.A new confirmation dialogue now appears when submitting spam reports in game.Sorting now works correctly in the Guilds tab. Miscellaneous Bug FixesThe owner of a holocall conversation is no longer shown in the last frame of the cinematic.The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.Additional issues that could impact performance on Taris have been addressed.Vanity pets can no longer be considered targets for any abilities.Corrected an issue that could cause some preferences to reset to defaults upon area transitions.An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.A Datacron on Coruscant is no longer blocked by unintentional collision.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
  • 1
  • 2

Current page: Page 2

Prev Page Page 1
TOPICS
Bioware EA
CATEGORIES
PC Gaming Platforms
Hollander Cooper
Hollander Cooper
Social Links Navigation
Former Features Editor at GamesRadar+

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.

Read more
Arc Raiders character using welding torch in thick glasses
Arc Raiders patch fixes dupe exploits and "some cases" of players being able to "damage others from behind geometry"
 
 
Arc Raiders Shrouded Sky update
Embark nerfs Arc Raiders' Venator once more, and the Kettle and Stitcher are also getting reined in
 
 
Key art for World of Warcraft: Midnight showing Xal'atath hovering against a dark sky
World of Warcraft: Midnight review: "My devotion to this RPG world has been renewed"
 
 
Arc Raiders cover art with three raiders
"It's emboldened us to keep going": Arc Raiders dev dives deep on bigger updates and learning from players
 
 
World of Warcraft: Midnight
Blizzard is so concerned with World of Warcraft expansion Midnight's changes that it's already loading balance patches
 
 
Key art for Highguard showing Kai riding a bear, Atticus with the Shieldbreaker, and Scarlet, crouched, aiming down sights
Highguard is adding a new hero, sky palace map, wolf mounts, and 3v3-only ranked mode tomorrow
 
 
Latest in RPG
The Adventures of Elliot
Oh, the Octopath Traveler creators' new action RPG is "filled with cats," and suddenly it's the only game I care about
 
 
Key art for Solasta 2.
"We're 2 different beasts": Studio behind CRPG Solasta 2 bought their team copies of Baldur's Gate 3 and they "love" it
 
 
A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 studio withdraws legal action against graphic novel that shares the RPG's name
 
 
Two characters standing on a glowing battlefield during Clair Obscur: Expedition 33
"Parrying was not easy": Clair Obscur devs had to turn to sound to fix an integral part of the J'RPG's combat
 
 
Mass Effect
"F***ing Colonel Shepard dies in Mass Effect 3, and that makes us the Worst Company in America," former EA exec laments
 
 
Fallout 1 power armor helmet
D&D's most annoying rule helped Fallout co-creator get big break at legendary RPG studio
 
 
Latest in Features
Curse of Strahd bust and crest lying on a leather notebook
Running the Curse of Strahd D&D campaign? I highly recommend these additions
 
 
Super Meat Boy 3D gameplay on Switch 2 showing the protagonist, a red cube of meat, running between lasers and blades
Super Meat Boy 3D frustrates me just as much as the original – in a good way
 
 
A screenshot of a man holding red fire in his palm in Elden Ring Tarnished Edition on Nintendo Switch 2
I played Elden Ring Tarnished Edition on Nintendo Switch 2 and rolled through the Lands Between as the new Knight class
 
 
In Pokemon Pokopia, the transformed Ditto trainer takes a selfie looking aghast in front of a glowing piece of land where a relic is buried
I've spent 20 hours in Pokemon Pokopia obsessing over its mysterious world and what it hides beneath the surface
 
 
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
LATEST ARTICLES
  1. Key art for Diablo 4: Lord of Hatred showing Mephisto, a spiky and angular demon, against a red, lightning backdrop, arm and claw raised menancingly, cropped to show more of him
    1
    Diablo 4's endgame is about to look a lot more like Diablo 2's with low-level loot that can become legendary
  2. 2
    3 new to Netflix shows I recommend you binge-watch this weekend (March 13–March 15)
  3. 3
    Xbox just revealed Gaming Copilot is coming to "current-generation consoles" later this year
  4. 4
    Huntrix is officially returning to the stage as Netflix greenlights KPop Demon Hunters 2
  5. 5
    Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...