StarCraft 2 devs take another swing at getting the RTS game's surprise new update right, but Blizzard still hasn't rolled back the one change fans most want undone
"Go back to 12 workers please"
After dropping a massive surprise StarCraft 2 update late last month, Blizzard is back with a public test release of a patch that remedies some of fans' balance requests – but sadly, it does not address one glaring issue many folks have had since late May.
In case you missed the news when it happened, StarCraft 2 did indeed receive an update last month that practically changed the 2010 real-time strategy gem from the ground up.
Blizzard described it as primarily focusing on "extending the early and mid-game experience, allowing players to remain competitive on one to three bases for longer periods," with the most notable tweak being a reduction in starting workers from 12 to eight.
Now, Blizzard has another patch up its sleeve – one that it says comes with "adjustments based on your feedback." As per the developer's official post on the new changes, there are some balance changes affecting spawn rates, mineral costs, speeds, and more, with a couple of bug fixes and quality-of-life tweaks, too.
The StarCraft 2 studio hasn't, however, gone back on its change to the starting worker number… even though fans want it to.
PTR notes update from r/starcraft
Over on Reddit, the community is sharing its thoughts on 5.0.16 – the new public test release update – and, of course, the topic of the starting worker number is everywhere.
The top reply states that Blizzard is "moving in the right direction," but that's "excluding [the] worker start number." Another response adds, "Literally nobody wants eight starting workers." It certainly seems to be the case, judging by fans' reaction to the patch.
As one person writes, "They really seem to be fixed on the eight-worker change. Such an awful change. This is the kind of change that will eliminate a good chunk of the current player base."
That might sound a bit dramatic, but to be fair, people are upset about it. It does add a bit more stress to the whole "strategy" aspect of StarCraft 2, emphasizing a slower start and preventing early economic spikes… but that doesn't mean fans are happy with it.
Here's hoping Blizzard hears everyone out in its next patch. It feels like it's taken a bit of a swing here and missed with the whole starting worker thing after the strategy game's huge May update – but it does show devs are listening… even if only a bit.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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