How to switch between Miles and Peter in Marvel's Spider-Man 2
Want to swap between either Spider-Man? Here's how you can switch
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You'll want to switch between Miles Morales and Peter Parker in Marvel's Spider-Man 2 to use both heroes strengths. Miles' electric powers and invisibility, and Peter's gadgets give you different approaches to play with. So whether you want a specific powerset, or just prefer one hero's snark over the other's, I'll explain how to swap between Peter and Miles in Spider-Man 2 below - as well as which of the two is best
How to swap between Miles Morales and Peter Parker in Marvel's Spider-Man 2
To swap between Miles Morales and Peter Parker, open the FNSM app, then hold the button to switch between them at the bottom of the app page, at which point there'll be a brief transition and you'll take over the other hero.
It's important to know that there's a couple of limitations to changing characters in Spider-Man 2 - you can't do it during missions, which always have a specific Spidey in mind, or even during post-mission dialogue over the phone, though it shouldn't take long for that to be over. And, sometimes, starting or finding certain activities will make the change for you. However, while exploring the open world you should have general free reign to alternate between the two.
Who is better in Spider-Man 2, Peter Parker or Miles Morales?
If you're wondering which of the two Spider-Men are more powerful, Miles Morales or Peter Parker, it's a hard choice - they're basically very close in power level, but I'd say after having played with them both and completed the game, that Miles is slightly better suited to stealth, and Peter better suited to combat. Miles' invisibility is an obvious advantage for sneaking, while Peter's abilities - and especially the ultimate Symbiote Surge - give him more powerful options against foes, though there's very little in it.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
