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  1. Games
  2. RPGs
  3. Lies of P

All Lies of P stats and abilities explained

Guides
By Joel Franey
last updated 6 August 2025

What should you level in Lies of P? We explain stats and abilities

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Lies of P stats abilities
(Image credit: Neowiz)
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Your Lies of P stats will determine the core of your character as you level up, by putting development into Vitality, Vigor, Capacity, Motivity, Technique, and Advance. These have various effects, including increasing weapon damage, health, stamina, weight limit, and more besides, but it pays to understand them as their names may not immediately match up to their more familiar trait - for example, Motivity actually means Strength.

I'll go through them all below and explain what's what, so you can get a better understanding of which areas you might want to improve and level up. Here are all of the core stats and abilities in Lies of P, and what they do.

All Lies of P core stats and abilities explained

All Lies of P core stats and abilities explained

(Image credit: Neowiz)

Here's what all all the Lies of P stats do:

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  • Vitality (Health/constitution)
    • Increases Max HP, so you can take more damage.
    • Increases Guard Regain, the amount of health you get back when attacking an enemy after parrying their blow.
    • Increases Defense against Physical, Fire, Electric Blitz and Acid damage.
  • Vigor (Stamina/energy)
    • Increases Max Stamina, so you can attack, run and dodge more before running out of energy.
    • Increases Defense against Physical, Fire, Electric Blitz and Acid damage.
  • Capacity (Weight limit)
    • Increases Weight, the amount you can have equipped before being too heavy and slowing down.
    • Increases Legion, the max ammo for your special "Legion Arm."
    • Increases Defense against Physical, Fire, Electric Blitz and Acid damage.
  • Motivity (Strength)
    • Increases damage for weapons and Legion Arms with Motivity/Strength Scaling (Motivity weapons tend to be larger, heavier and slower).
    • Increases Defense against Physical, Fire, Electric Blitz and Acid damage.
  • Technique (Dexterity/finesse)
    • Increases damage for weapons and Legion Arms with Technique Scaling (Technique weapons tend to be smaller and quicker).
    • Increases Defense against Physical, Fire, Electric Blitz and Acid damage.
  • Advance (Magic/special stats)
    • Increases Legion, the max ammo for your special "Legion Arm."
    • Increases damage for weapons and Legion Arms with Advance Scaling (Advance weapons tend to be strange weapons with additional effects, like Electricity or Fire).
    • Increases Resistance to Disruption, Shock and Break status effects.

What stats should I level up in Lies of P?

What stats should I level up in Lies of P?

(Image credit: Neowiz)
More Lies of P guides

Lies of P best combat style
Lies of P Fable Arts
Lies of P rare boss ergos
Lies of P moonstone farming 

What you choose to spend XP on is up to you once you know how to level up in Lies of P. There's no bad options as all of them can help, but generally you want to focus on a build that matches your preferred Lies of P weapons and equipment, then work on skills that match that. 

Here's some suggestions about what you should level up in Lies of P, with advice depending on the kind of build and character you want to make.

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  • Light build: If you picked the Path of the Bastard and are swinging a rapier while bouncing around, you want to focus especially on Technique, for weapon damage, and Vigor, so you have more dodging ability.
  • Heavy build: If you picked the Path of the Sweeper and prefer big, heavy weapons, you'll want to focus on Motivity, for weapon damage, Vitality, for more health and damage resistance, and Capacity, so you can carry bigger weapons without being too heavy.
  • Medium build: If you picked the Path of the Cricket and are going for middle-ground approach, you'll want a bit of everything, and basically have to focus on your preferred weapon's scaling. If you're not sure what that is yet, Vitality, Vigor and Capacity are useful at all points in the game to all players - or you can always invest your Ergo into buying some gear or upgrades from merchants!

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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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