Info-leak of the day: Lost Planet 3 is a video game that exists, being made by developer with dubious record

It's a well known video game industry fact that the chances of a big gushy info-leak are directly proportionate to the amount of embargoed video game information you cram into a single press event. Squeeze to much in, and the bubble of reality around your event bursts, splurging some or all of the secrets out into the wider universe a while before they're supposed to hit non-secret space-time. That's scientific fact. Stephen Hawking told us.

The latest game to become the subject of this gushy conundrum? Lost Planet 3. It is a real game that is coming out. A leaked (but now pulled) trailer told us that. Just like many Capcom sequels of late, it is being made by an external western developer. And more specifically just like the new Devil May Cry, that developer is bound to make a whole bunch of fans go "Huh?", probably while pulling some kind of confused and slightly troubled face.

That developer, you see, is Spark Unlimited, the studio behind such clunkers as Pandora's-Box-themed shooter Legendary, and alternative history World War II FPS Turning Point: Fall of Liberty. Still, it's been a good while since Spark's last game, and who knows how much better the studio might be working with the mighty wisdom (and dollar) of Capcom behind it? Besides, given that I'm the guy so vitriolically defending Ninja Theory's DmC against its internet detractors at the moment (my latest evidence for that case? The new DmC trailer is every bit as camp, violent and beautifully ridiculous as Devil May Cry should be), I'm certainly going to hit this one with an open mind. I sort of have to, otherwise I'd be a big hypocritical arse.

More details? Ooh, I'd say they're probably coming. Probably in the form of some sort of 'preview'. Probably on this site, and probably very soon.

You know, probably... Keep an eye out.

David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.