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  3. Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning review

The action RPG genre gets some much needed action

Reviews
By Hollander Cooper published 7 February 2012

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Welcome to Amalur

But none of this matters if you don’t care about the actual world of Amalur. Renowned fantasy author R.A. Salvatore, the game’s writer, said it himself: "When you ask someone to save the world, you want to give them a world worth saving." And a world worth saving it is. Salvatore penned thousands of years of history for the world, inventing races, histories, and interesting events to populate the game’s setting. He did a good job of it, too, creating a world we cared about once we figured out what the hell was going on. It’s not a wholly unique world, and it definitely borrows from other popular fantasy literature, but it’s unique enough to feel fresh.

Above: That wolf monster is about to get sliced and diced

Look unique, on the other hand, it does not. Amalur has a nice, bright, vivid style that’s starkly juxtaposed by the bloody combat. That said, it just… looks like World of Warcraft. There’s seriously no other way to describe it. The characters all look like Blizzard characters dropped into a new world, and the graphics simply aren’t as strong as other games in the genre. It’s not that big of an issue, but it’s definitely a shame that it doesn’t perform as well visually as it does in every other aspect.

It’s also a little too linear due to the fact that the characters are all stuck to the ground. Though Amalur is a very big place, it’s nowhere near as 3D as a game like Skyrim, and our player was forever glued to the ground without the ability to jump over even the smallest obstacles. This definitely shrinks the world down a good deal, and makes it feel significantly smaller than it actually is.

Above: Quick! Someone tell Blizzard that its monsters are escaping

Still, we’re happy that the game has created a world we actually cared about full of unique characters and interesting monsters. Though we didn’t fall in love with how the world looked or how we interacted with it, we bought into the world itself – which is undeniably more important.

Is it better than...

For those who skipped straight to the end

Amalur does a lot of things better than some of the best out there. The combat is stronger than Skyrim’s by a long shot, and the world feels more alive than games like Fable. It tells a good story well, and lays the foundation for a series we hope to see more of in the future, fate be damned.

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Hollander Cooper
Hollander Cooper
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Former Features Editor at GamesRadar+

Hollander Cooper was the Lead Features Editor of GamesRadar+ between 2011 and 2014. After that lengthy stint managing GR's editorial calendar he moved behind the curtain and into the video game industry itself, working as social media manager for EA and as a communications lead at Riot Games. Hollander is currently stationed at Apple as an organic social lead for the App Store and Apple Arcade.

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