Hitman Beta Challenges guide

The Final Test 

At the start of the mission, ping a couple of coins behind the security hut to draw the guard out and into a secluded area.

Knock him out then grab his outfit for Security Breach.

Make your way around the perimeter to the left until you find another guard hut, then turn on the radio to lure a soldier in.

Knock the soldier out and steal his uniform to start an Armed Insurrection.

Head to the front desk inside the base to find out about the projector slides.

Collect the slide from the desk for A Slide Show.

Take them upstairs and put them on the projector to get Safe Conduct.

Once Knight comes to look at the slides, turn off the power using the junction box outside.

Duck out of sight, then when Knight tries to fix the projector turn it back on for A Slide Mistake.

Alternatively, kill the power then wait.

The KGB Colonel will turn on the power himself to cause Death By Proxy.

On a different playthrough, head to the roof of the base and grab the crowbar from a crate.

Now climb up the scaffolding platform and through the opening into the roof space.

Wait until Knight passes underneath then use the crowbar on the spotlight mounting.

The fixture will drop on his head, causing A Light Headache.

Next playthrough, go to the locker room off the side of the hangar to find out about the bottle of vodka.

Now head to the Rec Room near the front of the base to find the vodka bottle on a large table in the middle.

Go upstairs to the Comandante's office.

Place the vodka bottle on the desk for Nash Z'darove! then poison the glasses. Knight takes the one on the left but it's best to poison both if possible - there's some poison in the attached bathroom if you need it.

Now interact with the chess board.

Choose the 'Move Queen To G3' option for Fallen Comrades.

Knight will return and admire the move.

Eventually he'll drink a toast and get Sick to his Stomach ingesting the poisoned vodka.

Follow him to the bathroom then assassinate him in the toilet while Drowning his Sorrows.

Stash him in the crate then stroll out of the base.

For Indiscriminate Security, get a security guard outfit then loiter near the top to the stairs inside the base. Don't go right to the top as that area is off limits to security.

When Knight appears, quickly pop him with a pistol then sprint out of the base in the confusion.

Likewise, Sweeping Snow in Siberia can be earned by donning a soldier outfit. First, head to the Comandante's office, ideally with a throwing weapon like a spanner.

Knock the other soldier out with your thrown weapon then blast Knight with your rifle.

If you quickly hop out of the window, you can shimmy along the ledge and get out before the rest of the soldiers arrive.

Climb back in on the other side then nip out of the base before anyone works out what's happening.

For a different playthrough, eavesdrop on the mechanics in the car park to find out about the jet safety protocols.

Head into the hangar and read the safety protocol document on the crates for Fast and Low.

Now follow the tagged mechanic into the side area and knock him out.

Grab his uniform then stash him in the crate, as No-one Notices a Grease Monkey.

Make sure you pick up the wrench from this area too.

Avoid the other mechanics around the jet, then enable the ejection seat for Safety First.

Go upstairs and talk to Knight as he passes, then lead him down into the hangar.

Approach the clipboard to initiate the safety procedures.

Keep running through the procedures when prompted.

Knight will soon get blasted away when the ejector seat activates, earning you Flying Colors and Mechanical Solutions. Escape the base quickly before they start hunting a suspicious bald mechanic.

For a final playthrough, infiltrate the base and head upstairs to the radio room.

Here you'll find the KGB Colonel, so watch out for the soldiers patrolling outside then knock him out.

Steal his uniform and You are the Colonel now, then stash him in the closet.

Now head into the room with the projector, to find the note from KGB High Command.

Go and speak to Knight, and he'll follow you to the radio room.

Escort him there for Moscow Calling, the use the fibre wire to finish the job.

Drag his body to the closet to keep the Colonel company, then stroll out of the base again..

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has over 500 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.