Here's what ray tracing looks like on a Super Nintendo
Now it just needs anti-aliasing flipped on
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
A lot of modern gaming PCs aren't equipped to handle ray tracing, but the 30-year-old Super Nintendo is tracing rays all over the place without missing a frame. Of course, that's not without the help of developer Shironeko Labs, which used a homebrew catridge expansion chip to give the Super Nintendo ray tracing capabilities.
Amazingly, the Super Nintendo itself (technically a Super Famicom) wasn't modded for the experiment - aside from having its case removed to make room for cabling - just the game cartridge. The game Shironeko Labs used to test was "an awful Pachinko game" found at a second-hand shop. Anyway, check out the Super Nintendo running a game with real-time ray tracing, something even the most high-end PCs struggle with. Notice the realistic shadows and reflections around the moving parts.
I won't blaspheme the developer here by trying to explain how this all works, but if you're interested, definitely check out this blog post that details the whole process in-depth. Or you can check out the video below, which also goes a lot deeper into the technical details.
"What I wanted to try and do was something akin to the Super FX chip used in titles such as Star Fox, where the SNES runs the game logic and hands off a scene description to a chip in the cartridge to generate the visuals," Shironeko writes. "To that end I've deliberately tried to restrict myself to just using a single custom chip for the design, not making use of the ARM core available on the DE10 board or any other external processing resources."
Cheers, Gizmodo AU.
Looking for something that can handle ray tracing *and* more than 16 bits? Check out our round-up of the best pre-built gaming PCs in 2020.
Weekly digests, tales from the communities you love, and more

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


