Helldivers 2's ammo booster was inspired by the director's time in the military where "it was always possible to stuff an extra magazine in another pocket"

Helldivers 2 Democratic Detonation Warbond heavy armor helldiver
(Image credit: Sony)

Helldivers 2 director Johan Pilestedt says the game's ammo boosters were inspired by his time serving in the military.

In response to a complaint from a player claiming "no trained solider of democracy would launch into battle with no ammo," Pilestedt subtly revealed he's spent some time in the army. It's unclear for which country's army he served, but it's fairly safe to assume it was Sweden's, as his career and education - according to Linkedin - have been based in Sweden since at least 2006.

Regardless, Pilestedt explains that the Helldivers 2 booster that gives you full ammo, stims, and grenades out of the Hellpod pays homage to his military service.

"It is inspired by my time in the military, where we had a standard allocation of ammo, but whenever you could get your hands on more it was always possible to stuff an extra magazine in another pocket," Pilestedt says. "It's the difference between 'issued ammo' and 'shoving mags everywhere'."

Honestly, Pilestedt's explanation effectively swayed my opinion from being in agreement with the poster complaining that the ammo boosters betray authenticity, to being fully supportive of them. Not because they're inspired by his military service, but because now that I imagine them as just extra magazines laying around that you just stuff into your pockets before dropping down, they suddenly seem perfectly realistic.

Regardless, now that it's clear ammo boosters are somewhat personal to the director of the game, it seems very unlikely they'll be outright removed despite the admittedly small chorus of naysayers.

Helldivers 2 isn't getting transmog because wearing armor with passives that don't match would be "like having an apple that tastes like bacon".

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.