Halo Infinite is being scored by Ori composer Gareth Coker

(Image credit: 343 Industries)

Award-winning composer Gareth Coker, best known for his work on both of Moon Studios' Ori games, has revealed that he's working on the Halo Infinite (opens in new tab) soundtrack. 

Both Ori and the Blind Forest and Ori and the Will of the Wisps are celebrated for their beautiful soundtracks, so this can only be taken as good news for Halo Infinite. Not to mention his body of work also includes credits on Minecraft, Ark: Survival Evolved, Darksiders Genesis, and Dota 2. And better still, working alongside Coker on the Halo Infinite soundtrack is Curtis Schweitzer, the composer behind Staxel, Starbound, and Interstellar Rift.

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At last, we got our first look at Halo Infinite gameplay (opens in new tab) on Thursday, and you can hear some of what Coker and Schweitzer are working on there. You'll also notice Master Chief is now equipped with a grappling hook, which you'll use to quickly reel in enemies and items. And in a roundtable interview GamesRadar+ got to sit in on, a number of other key details were revealed.

First and foremost, Master Chief isn't sharing the stage anymore, as 343 Industries confirmed Halo Infinite has only one protagonist (opens in new tab). Creative director Paul Crocker is calling the Xbox Series X (opens in new tab) launch title a "Chief-focused adventure," explaining that the goal was to "make a Master Chief focused story; focus on all of those emotional connections that fans have to that character, and still build something that is surprising for them when they get to play it."

We can also gleefully confirm that Halo Infinite will have split-screen co-op, marking the return of an age-old tradition for so many Halo fans. And despite a rumor to the contrary, 343 has confirmed that multiplayer will be available at launch (opens in new tab).

Halo Infinite is just one of the many upcoming Xbox Series X games (opens in new tab) we can't wait to play.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.