Halo Infinite in Dreams is the closest thing to Halo on PlayStation (for now)

(Image credit: Disarmed)

Halo: Infinite (opens in new tab) is coming to Xbox Series X (opens in new tab), Xbox One, PC, and Dreams. Granted, the Dreams version isn't strictly official.

Dreams creator Disarmed shared their very own take on the Halo universe inspired by last week's Halo Infinite gameplay debut (opens in new tab), driven by one thought: how strange it would be to have Halo on PlayStation. If their Dreams level is any indication, it would be a little strange at first, but then mostly just great. Really great.

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The level as it stands now is a walk through a lovely, lush forest, with Master Chief's assault rifle in the foreground and the rest of the Halo installation stretching off over the horizon in the background. The intro screen even has some of that trademark Gregorian chanting, though the level itself judiciously opts for some distant bird sounds instead.

Disarmed told me that the creation took four days in total to make, starting with designing the scenery, then optimizing it, then making the start menu, assault rifle, and HUD all work right. As for future additions, they "might have something planned" if it gets enough interest and, well, here we are. They also hope to publish the creation for all Dreams players to try out in the future, but that will depend on how future work proceeds.

On the more official side, while it still doesn't seem likely in the short term, it is easier to imagine Halo getting a PlayStation version now than ever. The Xbox Games Showcase (opens in new tab) proved that Microsoft is fully committing to Xbox Game Pass, and bundling xCloud into Xbox Game Pass Ultimate (opens in new tab) shows that Microsoft wants as many people as possible to be able to play its games wherever and whenever. It seems like it's only a matter of time until that includes PlayStation players, too.

Dreams now has PlayStation VR support (opens in new tab), so you can fully immerse yourself in the Seinfeld horror (opens in new tab). 

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.