Halo Infinite 64 video takes Master Chief to Craig's Crash Site
Seems accurate
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
You can't play Halo Infinite on Nintendo 64, but if you could, it would look something like this.
Demake and VFX specialist Hoolopee has been busy since the Halo Infinite campaign trailer debuted, remaking the entire thing as it may have appeared on N64 with the Blender 3D modeling and animation tool. The demake trailer starts with Master Chief and the pilot crash landing on Zeta Halo, all narrated by the pessimistic pilot. This being an N64 version, his voice lines are replaced with a bunch of Banjo-Kazooie style grunts and "No!" effects that play as his text appears on screen.
i recreated Halo Infinite as a Nintendo 64 game!Full trailer HERE: https://t.co/ikbuQfIJbn#HaloInfinite #Halo64 #Halo #XboxSeriesX @Halo pic.twitter.com/HothX1vpqpAugust 5, 2020
Once they land on the planet, you get to enjoy some authentically framey scenes of Master Chief exploring the ring world's fuzzy surface (set to the tune of a midi version of the Halo theme played with Ocarina of Time's virtual instruments). The Halo Infinite N64 demake sticks pretty close to the trailer at first, with some quick combat against hapless grunts and a lovely low-res Warthog ride, but everything goes off the rails soon after the Star Fox 64 Arwing shows up.
I always love to see how these demake parodies approach their source material, and how they're colored by what stands out in our collective memories of classic consoles. What I'm saying is that if Halo Infinite was really on N64 it would definitely have a lot more fog and the user interface would be way more of a headache. But maybe leaving those parts out is for the best.
If you prefer your space-trees to have a few more polygons, you should check out this Halo Infinite Dreams creation.
Weekly digests, tales from the communities you love, and more

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.


