Gods and Heroes: Rome Rising - day two

The Gladiator
With lots of brawn and beefy biceps, the Gladiator is the premium tanking class in Gods and Heroes and excels at holding monsters' attention while soaking up damaging blows like a sponge. With a squad of spell casting minions to keep you buffed and healed, the Gladiator is a forced to be reckoned with on the battlefield.

Starting Feat: Impale
- A finishing move that causes damage per combo point.
Higher Level Feat: Laquearius Trip
- Use the rope to grab your target and trip them, interrupting their next attack, knocking them down, and lowering their armor value for a few seconds.

Available Gods: Fortuna or Jupiter
First God Power (Fortuna): Fortune's Strike
- When activated, your next attack has a 100% chance to critical strike.
Higher Level God Power (Fortuna): Luck of Battle
- Your melee strikes have a chance to make your next finishing move cost less energy.
First God Power (Jupiter): Wrath
- While active, each melee attack has a chance to shock the target, stunning them for a short duration.
Higher Level God Power (Jupiter): Storm of Jupiter
- Creates a violent lightning storm, damaging your all nearby enemies over the next few seconds.

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