Genshin Impact roadmap revealed with November and December updates
A new zone, in-game events, and myriad bug fixes are on the way
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Genshin Impact is getting a small update in November with bug fixes and quality of life improvements, and a bigger one in December that adds a new zone. That's according to a new blog post and Q&A from MiHoYo detailing the roadmap for new Genshin Impact content, which extends into 2021.
The first update, version 1.1, is expected to arrive November 11. As roughly translated by Zlunlu on Reddit, that's when we'll get an encyclopedia for monsters, small animals, and plants, as well as a tool to help track down treasure chests, the ability to heal without opening the food menu, and an equipment lock to keep you from accidentally selling valuable items or using them to level up equipment.
The notes for the November update, translated by Redditor ItsRileyxD, also addressed questions from players about the lack of in-game activities, essentially explaining that unforeseen issues around launch had forced the developers to dedicate more resources to bugfixes and stability. That said, the November update does make mention of a new event called The Unreturned Star Off, the details of which aren't clear at the moment.
Version 1.2 is expected to go live December 23, and that'll add the Dragonspine Snow Mountain area to the map, which should be a nice contrast to the warmer - albeit beautiful - locales we're exploring now. We don't yet know what else the December update adds, but it sounds like a bigger deal than version 1.1 simply because there's a whole new zone and "related activities." Finally, version 1.3 should go live in February and add the Lantern Rite Festival, which sounds lovely.
We're hoping to hear more concrete details about what's coming to Genshin Impact in the months ahead, but it's nice to have some vague idea about what to expect for now.
Cheers, PC Gamer.
Don't miss our essential Genshin Impact tips if you're jumping in for the first time. No, really - you need to know this stuff.
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After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.


