"Review bombing as a concept wasn't a thing": Helldivers 2 boss says Arrowhead's debut hit Magicka was actually just buggy and unoptimized, though it was later review bombed by Helldivers mad at Sony
Thank goodness Helldivers 2 isn't buggy and unoptimized
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Long before it was known as the house of Helldivers 2, developer Arrowhead Game Studios had to its name a lovely little wizard action game called Magicka, one of the bigger surprise hits of the 2010s. For players, Magicka was a treat, but for computers, it was poison, frequently crashing and generally running like a bag of hammers going up a down escalator even on the best hardware available. In recent and amusing comments, Helldivers 2 creative lead and Arrowhead veteran Johan Pilestedt owns up to the game's reputation and connects it to Arrowhead's more recent stumbles.
Wading into a Reddit discussion of where Helldivers 2 should go from here, Pilestedt points out that Magicka wasn't review bombed at release because "Review bombing as a concept wasn't a thing". And it's true the practice of sticking it to developers and publishers by hitting them in the user review score over – to distill a wide and gray discussion of review bombing criteria – non-gameplay problems has been deployed far more often in the past decade or so.
Rather, Magicka "got so-so reviews" because it "was buggy and wasn't optimized," Pilestedt says. Famously, this was partly because the game was shipped without the development team's knowledge. "Publisher had hit the release button while we were still fixing bugs - made us release patches every day until it was decent," Pilestedt adds.
There was a bit of confusion given Pilestedt's own prior mention of a Magicka review bombing, but as he clarified, that was related to modern unrest over Helldivers 2 – specifically the great PlayStation account linking fiasco – spilling over to Arrowhead's other games. This, too, has become more common; Genshin Impact players, for instance, have notoriously review bombed games and apps made by unrelated companies in response to bad updates.
"There was collateral on Helldivers 1 from the review bombing which I thought was unjustified, and I then tweeted about it being the same as review bombing Magicka - which some people then took like an instruction," he says.
The sad ending to this story is that Magicka's recent Steam reviews, far removed from any Sony-stoked outrage, are just 58% positive for good reason. This game just does not work half the time and seemingly won't be fixed. Thank goodness for modders.
Last year, Arrowhead had to sit down and recognize just how buggy and badly optimized Helldivers 2 had become, outlining a dedicated repair plan and delaying new content to give it space. I haven't had any massive issues with it myself, and compared to Magicka, it runs downright heavenly.
Weekly digests, tales from the communities you love, and more
In August, Pilestedt rather teasingly floated the idea of making a sequel to Magicka. My kingdom for an expanded spin on the build-your-own-spells action game that actually works.

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.


