Helldivers 2 boss says "realism is not the goal" and "player fantasy matters more," but Arrowhead is still careful to remember that "it needs to be Helldivers"

Helldivers 2
(Image credit: Sony)

Helldivers 2 has always been a sort of wacky game. Like, have you seen the way divers ragdoll after being body tackled by a comically large beetle? Even the fact that troopers can, and will regularly, hug in the middle of an incoming enemy swarm is kinda ludicrous in the best way possible. But Arrowhead Game Studio's CEO Shams Jorjani has explained what you can already feel just by playing: "Realism is not the goal."

Speaking about how the team views the hit shooter in a series of new Discord messages, Jorjani said the developers aren't aiming for pure realism when making Helldivers 2 - the fantasy is the more important priority.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.