Can you revive enemies and dead teammates in Arc Raiders?

Arc Raiders screenshot of player running from a Leaper robot
(Image credit: Embark Studios)

In Arc Raiders, can you revive dead teammates, allies and enemies? The rules vary a little, but there are potentially ways to revive players outside of your squad if you have the right equipment on you, as we'll lay out below. It's a good thing to know about too: nothing cements a sudden in-game partnership than reviving a random player who's just been downed by an enemy robot. If you want to know the rules of revival, I'll explain who you can bring back, how to do so, and how far gone is too gone.

Can you revive enemies in Arc Raiders?

A defibrillator is sold by Lance

(Image credit: Embark Studios)

Yes, reviving enemies is something you can do, but it requires a Defibrillator item to do so. Defibrillators are blue-rarity medical items you can find in-game or buy from Lance at the Clinic for 3000 Coins, once you reach level 12 in Arc Raiders.

A Defibrillator can be used to revive either an ally or an enemy near-instantly, but they're single use and not exactly common. However, without one, there is no way to revive downed players outside of your own team, sad to say.

Can you revive dead players in Arc Raiders?

Can you revive dead teammates and players

(Image credit: Embark Studios)

There is currently no way to revive any player who has been outright killed, whether they're a squad teammate of yours or not. This is clearly a sticking point for many members of the community and Reddit has no shortage of people asking for some sort of method to bring KO'd characters back to life.

However, it's not a feature at time of writing - if an ally dies, the best you can do is loot their inventory for all their most valuable gear, extract, then give what you can back to the player in the next match. That is, if you're feeling generous. You could always keep the best bits.

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Joel Franey
Guides Editor, GamesRadar+

Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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