Arc Raiders "needs that element of tension and risk" from PvP to work, dev says, even though Embark knows people are loving its "safer lobbies"

Arc Raiders
(Image credit: Embark Studios)

One of the most fascinating things about Arc Raiders – or about PvPvE shooters more generally – are all the social dynamics fuelled by the knowledge that anyone in the lobby could hunt and loot your corpse like game or become your next virtual bestie. And while Arc Raiders' matchmaking does keep track of how prone each player is to aggression, one lead dev reckons the tension of not separating PvP and PvE enjoyers is essential to the game's winning sauce.

Embark Studios CEO Patrick Soderlund last month delved a little bit into how exactly the hit game's matchmaking works, claiming "first it's skilled-based," then it checks if you're playing solo or in a group, and then it also takes into account what side of the PvPvE spectrum you fall on.

Now, design director Virgil Watkins tells PC Gamer that Arc Raiders "needs that element of tension and risk from other players to be good." Hear, hear – even if you're a PvE preferer, knowing there may be another human threat out there somewhere, sometimes in your own party, is what makes matches so thrilling.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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