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  1. Games
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The Witcher 4 has "a huge team" focused on the believability of the RPG's world, because even things like trees and foliage always need to belong

News
By Catherine Lewis published 31 March 2025

CD Projekt Red is working on tools that will make worldbuilding in The Witcher 4 "a little bit faster"

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Ciri seen in the cinematic reveal trailer for The Witcher 4, out of breath from a fight.
(Image credit: CD Projekt RED)
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The Witcher 4 is easily one of the most exciting upcoming RPGs on the horizon, and the devs at CD Projekt Red have now revealed that they have "a huge team" focused on making its world feel "believable" and "grounded."

Speaking in a new episode of CD Projekt Red's AnsweRED podcast (further below), senior communication manager Paweł Burza, game director Sebastian Kalemba, environment art director Michał Janiszewski, and engineering production manager Jan Hermanowicz discuss the process of worldbuilding, with Hermanowicz noting that a believable world should have consistency. Janiszewski adds to this, saying that worldbuilding is about immediately immersing the player – "everything clicks together," he adds, pointing to "the environment, the characters, and the way that everything is laid out on the level itself." He reiterates: "Everything needs to be consistent."

CD Projekt Red has obviously pulled this off many times before, with the likes of The Witcher 3 and Cyberpunk 2077, so the studio really knows what it's doing in this regard.

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"It is important for us for the player to get the world [as] believable as possible," Janiszewski says.

Going on to talk about The Witcher 4 specifically, Janiszewski explains that CD Projekt Red has "a huge team that is taking care of the believability." He references a point that Hermanowicz makes earlier in the conversation about building environments like forests, where effort is made to ensure that the foliage and trees used would actually belong there, adding that this large team is in place since "even the line of the trees need to be specifically created."

AnsweRED Podcast - Episode 16: From Worldbuilding to Immersion: Crafting Universes in Games - YouTube AnsweRED Podcast - Episode 16: From Worldbuilding to Immersion: Crafting Universes in Games - YouTube
Watch On

He continues: "We have some tools that are supporting us, and we are building inside of our worldbuilding team tools that will make our work a little bit faster and a little bit more, I would say, easier to populate the whole world."

We still don't know exactly when The Witcher 4 is supposed to launch – right now, we've not even been given a vague release window. However, anyone hungry for the next installment can be somewhat reassured by whatever these "worldbuilding tools" the studio has up its sleeve are, so long as they have the power to speed up the RPG's development, even if only a little bit.

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Catherine Lewis
Catherine Lewis
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Deputy News Editor

I'm GamesRadar+'s Deputy News Editor, working alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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