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  1. Games
  2. RPGs
  3. The Elder Scrolls
  4. The Elder Scrolls 6

We asked Bethesda what it learned making Starfield and what it's carrying forward – the studio's design director said: "Fans really, really, really want Elder Scrolls 6"

News
By Iain Harris
Published 2 October 2024

The RPG was first revealed back in 2018 at E3

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Elder Scrolls map
(Image credit: Bethesda)
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If you were ever in any doubt, Bethesda does, indeed, know that y'all are eagerly awaiting the next Elder Scrolls game.

We interviewed studio design director Emil Pagliarulo ahead of Starfield's first story expansion, Shattered Space, and asked him what making the space RPG has taught the studio that he thinks it'll carry into future projects.

His answer? "Fans really, really, really want Elder Scrolls 6." 

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Watch full video here:

He's not wrong. It's been a hot minute since the game was first teased at E3 in 2018, and we've largely been made to wait for anything concrete since. Bethesda has been happy to acknowledge that it's in development and that early builds are being played, but you'll have to wait patiently for a wee while longer to see more.

Still, there's more Starfield to come to keep you busy until then. We follow up our question with another, asking how Pagliarulo feels about the space 'em up's future, and it's looking good.

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"Oh, I feel great about Starfield’s future," he says. "I’m excited about the stuff we’re working on now, and the stuff we’ve got coming past that. And it’s insane what our mod community has already accomplished.

"I think we’re now coming to the point where Starfield is transcending its status as game and becoming something of a platform for science fiction and space content. I mean, I expected the mod community to put stuff out. But not at the rate they are. It’s awesome. Inspiring. It’s everything I’d hoped for."

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"Players can explore like they used to in Fallout and Skyrim": How Shattered Space brings the "bespoke goodness" of past Bethesda RPGs to Starfield.

Iain Harris
Iain Harris
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News Editor, Games

I joined GamesRadar+ in May 2022 following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When I'm not running the news team on the games side, you'll find me putting News Editor duties to one side to play the hottest JRPG of 20 years ago or pillaging the depths of Final Fantasy 14 for a swanky new cloak – the more colourful, the better.

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