Subnautica 2 update makes the survival game a bit less chaotic with creature changes – but no, Unknown Worlds still isn't letting us kill them
The third hotfix is here
Subnautica 2 just got its third update from Unknown Worlds, modifying creature behavior, addressing various DLSS issues, and fixing other buggy behavior.
Unknown Worlds is hard at work improving its Subnautica sequel, rolling out yet another little hotfix with plenty of much-needed tweaks to the survival game. The most notable, I'd say, as per the official patch notes from the developer and publisher, is its answer so far to the debate surrounding killing fish – or, well, more of a start to it, anyway.
The third hotfix has "modified creature behavior further," as Unknown Worlds puts it. What does this look like? Well, the changes help make the "fight" (if you can call it that) against big, scary fish and their damage to our submersibles and builds a bit fairer.
For instance, hammerheads now no longer attack unpiloted Tadpoles – but they can still take an interest in them. And, although Marrowbreaches do more damage, their attacks will occur less frequently. The helpful adjustments don't end there, either.
The dev has reduced the perception range of Nibblers, too, making players less visible to them, while also increasing the amount of time they spend circling us before attacking and reducing their overall movement speed. It's important to note that they do do more damage as well, but it's a good balance, if you ask me.
On top of all these minor – yet major, considering all of the chatter around creatures – tweaks, there's a plethora of other changes.
Issues that caused DLSS to crash Subnautica 2 should no longer be present, along with those that caused DLSS settings to never save properly. Frame Generation is now available in all versions of the game, too, and Unknown Worlds has upgraded DLSS to version 4.5.
The dev has also axed some other crash-causing bugs, making for a cleaner, smoother experience overall. It's a pretty solid little patch, when you add everything up, honestly.
The studio will likely keep 'em rolling out, too – the conversation surrounding the Subnautica 2 EULA comes to mind – and perhaps creatures will face even more changes.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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