Subnautica 2 devs roll out first hotfix, promising "adjustments to the Terms of Service" amid EULA concerns
They "will be rolled out in the near future"
Subnautica 2 just got its first little hotfix from Unknown Worlds, neatly addressing some of the issues fans have noted since the new survival game sequel's big release last week.
Although it's been a good few days or so for the Subnautica 2 developers, considering how the two million copies sold in just 12 hours and the now ever-growing thousands of positive Steam reviews, there are some wrinkles to iron out still. This is an Early Access title, after all – but thankfully, Unknown Worlds is on the case.
On its official website, the studio details the patch notes for the Subnautica sequel's first-ever Early Access hotfix.
"We just released our first hotfix for Subnautica 2 to address a few issues reported by the community since we launched on Thursday," writes Unknown Worlds, going on to detail what these issues (and subsequent fixes) were.
First, the team "updated the crash-on-startup error pop-up for AMD graphics cards and DirectX 12 issues to provide more guidance and support" – a nice tweak for folks using an AMD GPU.
Their next listed fix tackles "an infrequent crash related to the Ping feature," because no matter how "infrequent" a crash is, it's still a crash.
The following two are a tad more eye-catching, though, in my opinion, considering all of the conversation surrounding the Subnautica 2 EULA – one that devs are increasingly aware fans aren't thrilled about. "Enabled analytics only after accepting Terms of Service," reads one.
"Reduced the amount of data being sent to backend services" is the other. Unknown Worlds then notes, "As a reminder: analytics for Subnautica 2 can be turned off at any time from the settings menu. Adjustments to the Terms of Service and a FAQ addressing concerns with the current version will be rolled out in the near future."
That's certainly interesting – does that mean changes are coming to address all of the EULA concerns?
Only time will tell, I suppose. Notably, the devs don't mention any of the debate surrounding killing fish here, which further piques my curiosity about future updates.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.
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