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No Man's Sky's latest update "stretched our engine limits" on the 9-year-old game, but Hello Games dev says it's "satisfying to see the fruits of that labour"

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By Issy van der Velde published 12 September 2025

Dive! Dive! Dive!

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

A player character looks out at a sci-fi landscape in No Man's Sky's Worlds Part II update.
(Image credit: Hello Games)
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I've written a lot about the excellent new ships you can build thanks to the latest free No Man's Sky update, but one feature I haven't touched on is your ability to skydive out of them from low orbit. That's right, it's basically Halo ODST or Mission Impossible now. Turns out, skydiving really pushed the game to its limits, but one developer is very proud of the end result.

The new Corvette class spaceships are fully customizable. People have been making the Eye of Sauron, and several ships that have horrified Hello Games CEO Sean Murray.

But thanks to the new exit ramps and doors on these ships, they allow you to spacewalk or skydive onto a planet. It's a very cool system, one that makes you feel like a daring explorer or space pirate.

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  • No Man's Sky screenshot shows a figure looking at a corvette flying in the distance. No Man's Sky dev says sorry "it took so long" to add corvettes to Switch 1, but it "was a difficult technical challenge"
  • No Man's Sky promotional images for the new Remnants expedition update I became a space trash collector in No Man's Sky and fell in love with a community doing the same

"Skydiving stretched our engine limits, to the point that some biomes (even a few weeks before release) had drastic fps drops with the combination of a slow descent and so much of a planet in view," tweets Martin Griffiths, engineer programmer on No Man's Sky."

A beautiful shot and one that makes us super happy to see - skydiving stretched our engine limits, to the point that some biomes (even a few weeks before release) had drastic fps drops with the combination of a slow decent and so much of a planet in view:It took the combined… https://t.co/B4CJvfbiLySeptember 11, 2025

Griffiths writes this as a reply to a screenshot showing a player skydiving as ships fly above the surface of a mountainous planet below. The trails of their engines streak behind, creating a gorgeous image. It's a phenomenal sight to behold, and highlights even further how impressive the lack of visible loading screens between space and planets is in this nine-year-old game.

"It took the combined effort of both technical artists and coders to make this new feature so seamless, as it is now," Griffiths continues. "It's satisfying to see the fruits of that labour!"

So, next time you jump out of your Corvette and plummet planetside, take a moment to appreciate all the hard work that went into making it possible.

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Issy van der Velde
Issy van der Velde
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I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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