Finally, a new pirate game that's actually good: I can't stop playing the Steam Next Fest demo for this open-world survival game with Assassin's Creed Black Flag sailing, Sea of Thieves combat, and Ark crafting

Windrose art with pirate pointing gun toward an offscreen character
(Image credit: Windrose Crew)

It's been a few years of rough sailing for fans of pirate games. Without naming names, I feel like there hasn't been a whole lot of treasure on treasure island recently, but it looks like a cask of salvation has washed ashore in the truly shipshape Steam Next Fest demo for Windrose, an open-world PvE survival crafting game blending influences from genre titans like Assassin's Creed 4: Black Flag, Sea of Thieves, and Ark.

In my many seasons playing Steam Next Fest demos for work, I've scarcely come across one as well-optimized as Windrose, which is really saying something for an open-world survival crafting game. This thing is a full-blown PvE base-building sim with resource and health management, in-depth sailing, naval combat, boarding and melee battles, and a story with beautifully animated cutscenes, and yet, in my 30 minutes with the demo it ran like an absolute champ on my ancient, RX 580 desktop.

Windrose on-ship battle

(Image credit: Windrose Crew)

I learned pretty early on that Windrose does not play around. "Kill a bore and obtain its hide," read an onscreen quest objective. Easy enough, I thought, I have a big ol' cutlass and pistol. Man, that pig F'd my S up. Thankfully, I had already established my tent as a respawn point and managed to find the same pig, its HP still slightly drained from the one sword attack I managed to land before it gored me, and still, it took two or three respawns to finally take that sucker down.

Naturally, I was a lot more cautious approaching my first encounter with a "drowned" enemy, which looks and behaves like a zombie. It was during this battle I learned that the Ctrl button acts as a backwards dodge, a massively useful tip that the demo didn't alert me to (either that or I just missed it). Combat feels a lot like Sea of Thieves, with a basic slash move and block assigned to the left and right mouse clicks, and a gun you can pull out and use in ranged encounters. That said, enemies are a lot spongier than Sea of Thieves, and dare I say, they're a little smarter too, with unpredictable movements and devastating attack points that make encounters tense and dangerous.

Here's where I disappoint everyone: I did not actually make it to the sailing parts of the demo today. The game makes you craft a bunch of stuff, including crafting materials themselves, before you can summon your flagship, and unfortunately the time allotted to me was gone by the time I had made everything. That said, I watched a few gameplay videos and it reminded me a lot of Black Flag, which is about the highest compliment I can pay this game.

Yes, all I've seen and done is the opening to the game and the very beginnings of base-building, but already I can just tell there's something special in Windrose. I don't know if it's the immaculate level of polish, the story, the simple but fun combat, the beautiful tropical sunsets, or just the fact that there's a new pirate game with real potential, but I'm not the only one with the same feeling. Wishrose Crew recently celebrated a million wishlists on Steam, and if you'll excuse me, I'm gonna go max out this demo and then twiddle my thumbs at my desk while I wait for early access.

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Jordan Gerblick
Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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