Silent Hill
The latest Silent Hill articles from GamesRadar+
Latest about Silent Hill
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NewsSilent Hill f fans can't decide if its combat is "ruining the whole experience" with fights harder than Elden Ring, or if the new horror game "was designed for you to pick your battles"By Anna Koselke Published -
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Best listI've been playing the iconic horror franchise for 26 years, and these are the best Silent Hill monsters that are still haunting my nightmares todayBy Oscar Taylor-Kent Published -
GuideSilent Hill f: Everything you need to know about the survival horror gameBy Emma-Jane Betts Last updated -
GuideWhat do the Silent Hill f difficulty modes mean?By Leon Hurley Last updated -
NewsSilent Hill f hasn't even fully launched and someone's already modded out the fog, and as much as I'm against this wholeheartedly, even I can admit those graphics are gorgeous with greater clarityBy Jordan Gerblick Published -
NewsSilent Hill f gets off to a "Very Positive" start on Steam, with 88% favorable reviews from horror fans: "It's not your classic SH experience, but it's a damn good one"By Anna Koselke Published -
NewsSilent Hill f producer praises its 86 Metacritic score, says he expected the challenge to be divisive, and the story reception is proof the Higurashi When They Cry writer was the right man for the jobBy Jordan Gerblick Published 6 Comments -
NewsSilent Hill f's Metacritic score pairs it with Silent Hill 3, but doesn't quite hit the highs of the original two games or 2024's Silent Hill 2 remakeBy Scott McCrae Published -
ReviewSilent Hill f review: "The legendary horror series' most unsettling atmosphere and writing to date butts heads with combat that's more irritating than scary"By Oscar Taylor-Kent Published -
NewsSilent Hill f director says, alright, you got your Silent Hill 2 remake, which was "basically for the classic fans," but moving forward things are going to look different: "Future titles will probably carry their own flavour"By Jordan Gerblick Published 24 Comments -
News"You have a dodge, people are like, 'Ah, that's a Soulslike'": Silent Hill f leads "disagree" melee combat makes it a Soulslike, say "the most authentic" way to play is story modeBy Ashley Bardhan Published 17 Comments -
NewsSilent Hill 2 composer Akira Yamaoka says making the game's soundtrack "felt almost like touching something divine" because he got to design sound for the game's many "smells"By Ashley Bardhan Published -
Features5 hours into Silent Hill f, I've picked out the 10 biggest details you need to knowBy Oscar Taylor-Kent Published -
OpinionI've waited 13 years to be excited about Silent Hill again, and Silent Hill f has me hopeful for the series' futureBy Oscar Taylor-Kent Published -
FeaturesSilent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"By Oscar Taylor-Kent Published -
GuideSilent Hill has been terrifying me for over 25 years, so here's my beginner's guide for the series ahead of Silent Hill fBy Oscar Taylor-Kent Published -
newsKonami says Silent Hill f is more combat focused because young players like challenging action games, and with Soulslike fatigue seeping into my bones, I really don't like the sound of thatBy Jordan Gerblick Published -
InterviewSilent Hill f's writer views the series as a "pie crust" that hides "its true colors beneath a layer of horror and fog," and I say let him cookBy Oscar Taylor-Kent Published -
Interview"The very idea of making a prequel to Silent Hill wasn't good," says Origins and Shattered Memories designer: "That game told its story brilliantly through flashbacks, and there weren't really any unanswered questions"By Robert Zak Published -
Hands-onI'm already obsessed with Silent Hill f after 5 hours thanks to its incredible story and atmosphere, but I'm anxious about the parry-heavy combatBy Oscar Taylor-Kent Published
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