Mario Kart World devs who "aren't that good at Mario Kart" are "favorites" in the Nintendo office because they can be the best playtesters: "Oh, so you don't get that. Interesting!"

Mario Kart World
(Image credit: Nintendo)

Mario Kart World developers who aren't that great at actually playing Mario Kart were "favorites" on the team, according to general gameplay designer Shintaro Jikumaru, because they could spot things more proficient shell tossers couldn't.

Mario Kart's always been a series that appeals to pretty much everyone, from traditionally non-gamers who are just there to maybe ride a Bullet Bill for a short 'n' sweet time to sweaty pros prepared to whip their siblings with the Wii mote in order to secure a first place finish. (I'm not talking from personal experience, I swear.)

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.