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Stardew Valley creator ConcernedApe reveals "pretty cool" in-game farm map that was ultimately cut: "I bet you guys are gonna be mad at me"

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By Dustin Bailey published 26 February 2026

When "Stardew Valley hit puberty," it was "more of a simulation" than an RPG, but I still wish this map had survived the transition

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Stardew Valley
(Image credit: ConcernedApe)
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While the big reveal in today's 10th anniversary Stardew Valley video was the confirmation of the two new marriage candidates, creator Eric "ConcernedApe" Barone also took us on a fascinating tour of the game in its earliest stages of development. At one point, there was even an in-game farm map that I very much wish was still there.

After demonstrating one of the game's earliest builds in the video, from back when it was known as Sprout Valley and looked even more like a Harvest Moon fan game, Barone flipped the calendar forward to 2013, when he'd been working on the project "maybe a little over a year." Here, it much more closely resembles the Stardew Valley we know today, but at this point Barone said the game "was a little bit more of a simulation concept, I guess, than an RPG."

An in-game map in a prototype version of Stardew Valley

(Image credit: ConcernedApe)

"This is like the weirdest time for the game," Barone explained. "I feel like it's like Stardew Valley hit puberty here. So you would actually buy animals and buildings from your in-game menu rather than go to Robin. And there was that farm map you just saw. That was pretty cool, actually, that farm map. I bet you guys are gonna be mad at me that that's not in Stardew Valley anymore."

Article continues below
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  • Stardew Valley berry Stardew Valley creator went through it 6 months before launch, and the game didn't come together until "the last moment"

"Mad" might be overstating it, but I gotta say, I'm now retroactively a little disappointed that this map didn't make the final game. It offers a complete overview of your entire farm, which would be very useful for planning out all your crops and building locations. And, like… maps are just cool! I'd love to be able to get a more comprehensive birds-eye view of what I'm creating in the vanilla game, but alas, it seems it was not meant to be.

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Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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