"We are more effective than bigger teams": Ahead of Blood of Dawnwalker's release next year, Rebel Wolves lead says he doesn't want the studio to grow

An old monk in The Blood of Dawnwalker
(Image credit: Bandai Namco Entertainment)

Blood of Dawnwalker developer Rebel Wolves isn't looking to increase in size any time soon, and that isn't just in response to the general turbulence happening in the industry right now - it's also a form of creative design.

Talking to GamesRadar+, The Witcher 3 director and Rebel Wolves founder Konrad Tomaszkiewicz explained the benefit of sticking with a relatively small team.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.