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Even after the Baldur's Gate RPGs, BioWare vet says Dragon Age: The Veilguard was when the dev "finally said out loud" it's best at "telling stories through characters"

News
By Austin Wood published 17 July 2024

"You literally cannot save the world without these characters," adds Veilguard's creative director

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Dragon Age: The Veilguard reveal trailer screenshot showing two of the companions, Varric and Harding
(Image credit: BioWare)
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Dragon Age: The Veilguard has been described as a moment of focus for BioWare, a studio finally returning to one of its pillar IPs after 10 often-troubled years away. With its next single player RPG, studio veteran Mark Darrah, a former Dragon Age producer now working as a consultant on Veilguard, says BioWare has redoubled its efforts in character-driven storytelling. 

Speaking with Game Informer, Darrah, who's been with BioWare since the Baldur's Gate days of the late 90s, says that "the thing that is so amazing about Veilguard is this is the game where we finally said out loud that BioWare's greatest strength is telling stories through characters."

"If you go all the way back to Baldur's Gate 1, Baldur's Gate 2, these games are telling stories through characters, but there wasn't an intentionality behind that," Darrah continues. "And in this game, we're finally putting that intentionality first and foremost, putting the characters first, building the game around that, around those character moments, which is really the best way that BioWare knows how to tell stories." 

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  • Dragon Age: The Veilguard "It's a really compelling place to be left in": Dragon Age fans aren't giving up on the RPG – they're expanding it
  • Karlach in Baldur's Gate 3 The thing I wanted more of from Baldur's Gate 3 companions is also something Larian wants to improve on in Divinity

Darrah previously called Veilguard "the best Dragon Age game that I've ever played," citing dramatically improved combat and presentation that gets "back to our roots of character-driven storytelling." In a similar comment, Veilguard game director Corinne Busche said the RPG is "almost the total inverse" of Mass Effect's "big action, minor RPG" formula. Busche was leaning into character customization, while creative director John Epler again stresses pivotal characters in a comment to Game Informer. 

"We wanted to tell a story this time where you literally cannot save the world without these characters," Epler said. "Beyond that, though, we also wanted to give them their own arcs that can run parallel to the main story and really give them that kind of deep storytelling our fans really enjoy." Maybe it's just recency talking, but when you think of character-driven RPGs, it's hard not to see parallels with Baldur's Gate 3, especially after the lead writer on Larian's masterwork notably said it was standing on the shoulders of BioWare's legendary CRPGs. 

Our Dragon Age: The Veilguard preview left us hopeful that we can love a BioWare RPG again.

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Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

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