How to find the Blix bounty in Crimson Desert
Blix's location in Crimson Desert is where the map says, but not at all times.
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Blix in Crimson Desert is a bounty you need to capture, but the elusive ruin-raiding goblin doesn't always show up at the marked spot you're told he's at, along the Nas Riverside by the cliffs. This can lead to some confusion, especially as the bounty poster suggests that he's been raiding ruins, of which there aren't many near the location marked. To help you out, I'll show you where to find Blix's location, and how to take him alive for the full bounty reward.
How to find Blix in Crimson Desert
To find the bounty Blix in Crimson Desert, you do need to go to the exact location marked at the bottom of Unicorn Cliff. However, it's not guaranteed that Blix and his band of outlaws will always spawn when you approach it. If that happens, you need to go away and wait at a bonfire, bed or cooking pot, and try again.
From my own personal experience, Blix spawned between 8-9 AM in the morning in the dead end canyon shown above, though it's hard to say how broad that window of time actually is, and it may require some experimentation.
To capture Blix alive is the same as any other bounty in Crimson Desert: press the button combinations to tackle (when unarmed) and you should drive Blix to the floor, whereupon you can choose to tie him up. Those buttons are A (Xbox) or X (PS5). It's pretty finicky, so I definitely recommend taking out the other bandits first before doing this!
Once dead or captured, you can simply load up Blix onto your horse, and carry him to Hernand jail for the reward - up to fifteen silver and some contribution points for the Hernand region, which you can spend back at Hernand Castle.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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