How to use Abyss Cores in Crimson Desert
To install Abyss Cores in your equipment in Crimson Desert, you'll need to find Witches
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Abyss Cores in Crimson Desert are mods for your equipment, including weapons and armor, that need to be installed. The problem is you'll likely find or be given Abyss Cores long before you can actually use them, as you require a specific vendor to implant them in your gear and gain the effects: until then, they're just wasting space in your inventory, and that's something you don't have to spare in Crimson Desert. To help you out, I'll explain how to use Abyss Cores, and where to find the Witches needed to make the most out of them.
How to install Abyss Cores
Abyss Cores are something you can't embed in gear yourself, you need to find any of the Witches around Pywel to do it.
Witches are special kinds of merchants who mainly deal in all functions relating to Abyss Cores: they'll install them, remove them, make sockets in your equipment to add more Cores, and sell you recipes to craft your own. Installing and extracting the Cores is actually a free service, though making new sockets to plant them in is not (if you're struggling for cash, try our Crimson Desert money farm).
It's a service worth putting effort into through - some Abyss Cores are incredibly powerful if you implant them in the right Crimson Desert weapons. Legendary or unique weapons even come with unique cores, that you can leave in them or extract to implant in others.
Witches' locations
To find Witches, you simply need to progress though the main campaign until Chapter 5. Midway through this chapter, you'll be introduced to the first Witch in the game, Elowen, and her lair in The Witchwoods, West of the Hernand Highlands. Not only that, this quest will open up the chance to meet more, as we found another in the Serpent Marsh, South of Demeniss.
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.
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