Clair Obscur: Expedition 33 producer wants to follow Valve and Nintendo's example with Half-Life 2 and Zelda: Ocarina of Time by keeping teams lean despite success

Screenshot from Clair Obscur: Expedition 33 showing a number of characters stood together, a gloomy sky ahead of them.
(Image credit: Sandfall Interactive)

Clair Obscur: Expedition 33 has been a runaway success for Sandfall Interactive's first game ever - having sold 3.3 million copies in 33 days, wildly - but the modest team will remain lean because some of the best games of all time weren't made by ginormous teams, either.

Sandfall Interactive COO and producer Francois Meurisse talked about resisting the urge to grow after a huge hit in an interview with GamesIndustry.biz. "For now, our vision would be to stick to a close team working in the same city with less than 50 people on board, focusing on one project after another, and keeping this agility, and this creative strength, and smartness of a small group of passionate people wanting to do something big," he said.

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

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