Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Edge
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • EDGE GTAVI exclusive
  • Join our monthly RPG Club
  • Golden Joystick Awards 2026
  • Deal of the Day
  • Countdown to GTA 6
  • Submit your clips. Win prizes
  • RPG Hub
  • G+RLS Podcast
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games

"Most players have no idea" how much games cost to make and "everything's more expensive than people think," devs say, as indie hits like Balatro are "the exception"

Features
By Austin Wood
Published 2 August 2025

Dragon Age, Monster Train 2, and more devs reckon costs are misunderstood in game dev – sometimes on both sides

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Ultimate Chicken Horse screenshot of raccoon
Ultimate Chicken Horse (Image credit: Clever Endeavour Games)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
1
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

One upside of the deserved backlash over $80 baseline pricing for games – something Microsoft has publicly backed down from and companies like EA have skirted for now – is that more people are talking about how much games cost to make. One defense we've heard for $80 games is that prices must match rising production costs, particularly at the AAA level. When costs go up, prices go up, sure. However, this wrongly assumes that those AAA production costs – routinely inflated by wasted labor and overall mismanagement – can't be avoided or reduced, and that games absolutely need to be this big and shiny and expensive. The best games of 2025 so far prove the argument flat wrong, and the big, shiny, and expensive games that didn't cost $80 even last year flatten it further.

But another truth co-exists: games are expensive to make, just in general, and more to the point, they're much more expensive to make than a lot of people think. I spoke to over 40 game developers earlier this year for a big discussion about what people get wrong about games, and one topic came up enough that I eventually decided to give it its own dedicated space. Now seemed like a good time to wade into how much games cost to make.

It's useful to know what you're paying for (a lot more labor than you probably think), if only to separate it from what you shouldn't have to pay for (AAA excess and mistakes).

Latest Videos FromGamesRadar+
Watch full video here:

More than expected

Ultimate Chicken Horse animals at a train stop

Ultimate Chicken Horse (Image credit: Clever Endeavour Games)

"Everything's more expensive than people think," says Richard Atlas of Ultimate Chicken Horse studio Clever Endeavour. "I think players who don't have experience making games, which is most of them, assume, 'Oh, it's easy, just do this thing.'

"If you think about it very basically with no understanding, yeah, it's easy. Then you realize there's 100 other considerations you have to take into account, and our games are networked and online, so anything you do also has this online aspect to it. I don't think people realize even the simple math of five people, 30 people making a game, you have to pay these people a certain amount per year, it takes a year to make a game, very quickly you get to $1 million, $2 million, $5 million."

You may like
  • A screenshot of the upcoming PC game, wardogs Wardogs boss says "games need to cost more" and GTA 6 should've been the game to make the change
  • Protagonist Carl "CJ" Johnson walking out of a house in GTA San Andreas with Melvin Harris (Big Smoke), Lance Wilson (Ryder), and Sean Johnson (Sweet) Long before GTA 6, Rockstar turned a Clair Obscur Expedition 33-sized budget into $600 million
  • A multiplayer skirmish in N Plus Infinity Times Two These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them

I also spoke with former Dragon Age lead writer David Gaider, who has a lot of experience at a big, BioWare-sized studio, and has recently gained a lot of experience with indie costs as co-founder at Stray Gods developer Summerfall Studios, which recently released the roguelike deckbuilder Malys.

Due to the same investment drought that's beached countless other games, Summerfall turned to Kickstarter to help with Malys. Its Kickstarter campaign failed, yet the game was still released in good shape in Steam Early Access. That's because the Kickstarter was just a cushion for the end of production and post-launch support – a small part of the overall budget.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Malys images

Malys (Image credit: Summerfall Studios)

This is true of many Kickstarters, but Gaider worries that the proliferation of crowdfunding – with the recent uptick in Kickstarters partly driven by that lack of investment opportunities in games right now – has exacerbated the wrong idea some people have about how much game development costs.

"There's a perception that, since Kickstarter came along, the amount of money that people are asking to make games on Kickstarter is what it costs to make those games," Gaider begins. "Sweet summer child, no. Games don't cost $100,000 to make. A cheap game is in [the] several millions. That's a small game. AA, we're getting into $20 to $40 million. AAA, we're talking $100 million on up. And that's ignoring where bigger games have bigger advertising budgets."

Gaider highlights Kickstarters that might be asking $100,000 for an open-world game or, horror of horrors, an MMO. He points out that that's going to be a fraction of the production for a game of that scale: "I don't know what kind of MMO you could make for $100,000. That will get you a pitch that you can then make to publishers to get more money. That's all $100,000 is going to get you."

You may like
  • A screenshot of the upcoming PC game, wardogs Wardogs boss says "games need to cost more" and GTA 6 should've been the game to make the change
  • Protagonist Carl "CJ" Johnson walking out of a house in GTA San Andreas with Melvin Harris (Big Smoke), Lance Wilson (Ryder), and Sean Johnson (Sweet) Long before GTA 6, Rockstar turned a Clair Obscur Expedition 33-sized budget into $600 million
  • A multiplayer skirmish in N Plus Infinity Times Two These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them

Gaider continues: "We're talking about the size of teams – Sandfall, the whole Sandfall thing, [Clair: Obscur Expedition 33], is a good example. When people look at the size of the people who work at Sandfall Interactive, 30 something people, they're like, 'Oh, that game was made by 30 something people.' No, not at all. It's like saying that we had just over 20 people at Summerfall who worked on Stray Gods. To say that Stray Gods was made by 20 something people, no, we had up to a dozen outsourcers at any given time. "

Costs and calibers

Monster Train 2 hero art of a dragon and scientist

Monster Train 2 (Image credit: Shiny Shoe)

Andrew Krausnick, director of Monster Train 2 (one of my personal 2025 GOTY contenders), also looked at Kickstarter, worrying that either a lot of devs are shooting for woefully low budgets, or a lot of players are going to misread crowdfunding targets.

"Here's my main thing right now: Kickstarters are coming back, crowdfunding's coming back, and my feeling is that every single Kickstarter has the wrong dollar amount," he says. "Objectively incorrect. It's low. It's never gonna be $200,000 to make that game you're excited about. Not even probably $1 million. Which is fine, it's a marketing thing, but I feel like there's a little disconnect there, and it's exacerbated how much money and resources go into making these games. Most players have no idea."

Part of the opaqueness here lies in less obvious development costs. As Atlas said, the vast majority of costs come from wages – labor over time – but the work all those people have to do isn't always clear. And even when it might seem clear, it might not translate for many players.

Gregorios Kythreotis of Sable developer Shedworks says, "One unexciting thing I think gets taken for granted by both developers planning projects and players is how many features are expected as standard in games now.

"These are often extraneous to the core of the game, elements like Achievements, cross-save etc. – platform-specific features that are great from a player perspective, but from a developer's perspective do not come for free. They require time, money, and energy, and the number of these features feels like it is just growing and growing with every new console cycle. They are often required to pass certification but can take months of schedule time to finalize, requiring their own levels of implementation, localization, QA, etc."

Sable

Sable (Image credit: Shedworks)

Alex Mann, lead producer at Romero Games – a studio that, since this interview, has become emblematic of the industry's problems after Microsoft pulled the rug out from under it during the company's latest layoff wave, sending the studio briefly spiraling before landing talks with other publishers – says games are in an "arms race" of improvement.

This only makes balancing the budget harder. Even before this pitfall, John Romero said games like Baldur's Gate 3 and Clair Obscur: Expedition 33, priced at $60 and $50 respectively, "are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this.'''

"While this provides a near constant in terms of growth and graphics, it’s also resulting in additional complexities, especially with big online games and services," Mann says. "Keeping the lights on, talent set up for success, and the overall projects on track grow harder and harder with each hardware generation, and will require studios to get smarter with how they spend their time and resources within the final shipped title, trying to make sure that their focus areas provide the most value and/or fun for players."

(This is the point where I'd argue that a fair bit of the aforementioned AAA bloat may not be about maximizing fun and value for players, but I digress).

Undeniably, all games don't face the same financial mountains. Just last month, I spoke to Jordan Morris, who made Steam hit Rusty's Retirement on his own in six months and went on to sell over 550,000 copies. (It was notably not his first game). More extreme still, I spoke to Mike Klubnika, who made the 6 million-seller Buckshot Roulette in two months on his own (also not his first game) and recently released another small, instant-winner called Split.

Buckshot Roulette

Buckshot Roulette (Image credit: Critical Reflex)

Those games exist, and it's incredibly exciting that they exist. We'll hopefully see more of them – like Peak, a new Steam hit made by two small teams in a matter of months – to demonstrate a healthier range of scopes and strategies.

But these are by and large exceptions, and even solo development carries its own risks even on extremely short productions. I wouldn't have, say, $20,000 lying around to cover many months of living expenses while I focus on a game idea. The majority of games do face major costs, and a drop in the AAA bucket might be a tsunami to an indie.

Gaider sums it up well. "There's this whole interconnected web of people that work on a project, so people make these assumptions based on what they see," he says. "Often, it's whatever works for the narrative they're trying to create, but that's just not how it works. Games are expensive to make. People can't just conjure that amount of money. They can't just pull it out of their pocket. I'm not even at a point, even if I had a house I could sell at this point, that still wouldn't fund the game. I guess you hear occasionally of some lone dude making Balatro.

"Yeah, that does happen, but that is the exception. And to suggest that that suddenly could be the rule, well, sure, let's go back to the 1980s where your average video game was made by three guys working in their basement. That just doesn't happen anymore."

Clair Obscur: Expedition 33 leads predict rise in "AA-class games" as production costs reach ridiculous heights, say only GTA 6 maker Rockstar "is able to meet that demand."

CATEGORIES
PC Gaming PS5 Xbox Series X Platforms PlayStation Xbox
Austin Wood
Austin Wood
Social Links Navigation
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A screenshot of the upcoming PC game, wardogs
FPS Games Wardogs boss says "games need to cost more" and GTA 6 should've been the game to make the change
 
 
Protagonist Carl "CJ" Johnson walking out of a house in GTA San Andreas with Melvin Harris (Big Smoke), Lance Wilson (Ryder), and Sean Johnson (Sweet)
Grand Theft Auto Long before GTA 6, Rockstar turned a Clair Obscur Expedition 33-sized budget into $600 million
 
 
A multiplayer skirmish in N Plus Infinity Times Two
Platforming Games These devs spent 22 years building the perfect platformer, and the Steam apocalypse won't stop them
 
 
Gabe Newell in a white shirt
Games Behold, "the whole story of Steam's economy in one picture": top 1% of games earn 84.5% of sales
 
 
Large monster stands in field of purple flowers
Action Games The AA games industry needs "a few more Expedition 33s," says Valor Mortis director
 
 
The Blood of Dawnwalker protagonist Coen staring down at the camera as the sun shines behind him
RPGs The Blood of Dawnwalker was made on a budget of $40 million much like Kingdom Come: Deliverance 2
 
 
Latest in Games
Slay the Spire 2
Roguelike Games Slay the Spire 2 devs declare the "perfect card," and of course it's one I thought was bad
 
 
Ocarina of time remake
The Legend of Zelda Ocarina of Time began remake so young devs would understand "how significant" the N64 classic was
 
 
Steam logo from Valve
Games Valve "played capitalism so well they broke it" and now Steam can never be beat, ex-Epic dev says
 
 
Clair Obscur: Expedition 33
Games Palworld lead says what makes an indie game has become "so blurred" but "creative control is king"
 
 
Team Fortress 2 meet the spy trailer screenshot of medic
Games Publisher shakes fist at Valve for delaying their game as it reaches just 15 players on Steam
 
 
Modern Warfare 4
Call of Duty The best Oris 8.6 builds in MW4
 
 
Latest in Features
A collection of Klevv Cras RAM at Computex
Desktop PCs If Sam Altman thinks gaming PCs only use RAM 5% of the time, he knows less than I thought
 
 
GTA 6 extended look trailer 3 artwork showing protagonists Lucia and Jason masked with bandanas and walking away from a parked car
Grand Theft Auto GTA 6 sounds like an RPG – so why deny it any more?
 
 
The Witcher 3 screenshots from quest 'A Towerfull of Mice', depicting scenes of a gloomy river and tower haunted by a Plague Maiden
RPGs I discovered The Witcher 3 Remastered's most psychedelic quest 10 years too late
 
 
Horde players chat around a campfire in World of Warcraft: Forever, with the orange GamesRadar+ Big Preview branding
World of Warcraft 8 vital ways that WoW: Forever is different from Retail and Classic
 
 
Vault Boy ducks and covers in promo art for Fallout
Games "There is no game preservation with DRM": Why GOG has spent 18 years fighting for classic games
 
 
Phantom Blade Zero warriors
Action RPGs Phantom Blade Zero has the perfect solution to Elden Ring's biggest buzzkill
 
 
LATEST ARTICLES
  1. "By actually rebuilding it as a full remake, it may trigger new insights that they can carry forward into future development"
    1
    Nintendo started the Ocarina of Time remake because Zelda veteran Eiji Aonuma wanted young devs to understand "just how significant" the N64 classic was
  2. 2
    Slay the Spire 2 devs declare the "perfect card," and of course it's one I thought was bad
  3. 3
    Valve "played capitalism so well they broke it" and now Steam can never be replaced, former Epic dev says: "I don't think this is fixable"
  4. 4
    Avengers: Doomsday star Hayley Atwell says she shot several "different storylines" for her return as Peggy Carter, but some "dropped away"
  5. 5
    If Sam Altman thinks gaming PCs only use RAM 5% of the time, he knows less about technology than I thought

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...