PUBG creator on how his Earth-sized open world differs from Light No Fire: "I'm not making a game. I'm building a world"

Light No Fire screenshot showing a player riding a flying mount, steering it towards a mysterious obelisk in the distance
(Image credit: Hello Games)

PUBG creator Brendan Green's long-term goal is Project Artemis, an "Earth-scale" open-world sandbox. If you're a fan of No Man's Sky, that might sound a bit familiar. After all, its developer, Hello Games, is currently working on Light No Fire, an open-world sandbox game that's said to give players an area to explore that's "about the size of Earth."

Despite those similarities, however, Greene says that his project - which could still be as much as a decade away - differs from Hello Games' efforts thanks to the technology behind it. When I asked him how he felt about the follow-up to No Man's Sky, he explained that "Light No Fire's procedural." That's as opposed to the machine-learning technology that's shaping Project Artemis, but it also comes down to Greene's design philosophy.

"If we can do it… This will be something groundbreaking": PUBG creator Brendan Greene is five years into making a 10,000km "realistic Minecraft" – but there's still a decade to go.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.