Monster Hunter Wilds director explains balancing plans: "Some weapons, like the long sword and bow, are too easy to use and overpowered"

The base camp expedition command tent in Monster Hunter Wilds where allies surround a table
(Image credit: Capcom)

With the Monster Hunter Wilds beta driving anticipation for the game through the roof, the game's director has confirmed that the development team are taking a look at weapon balancing to make sure every weapon is as viable as the rest.

During a preview event for the upcoming title, director Yuya Tokuda spoke on the importance of weapon balance (via Automaton), with a few select weapons being particularly powerful in the current build. "Some weapons, like the long sword and bow, are too easy to use and overpowered", he explains. "We will be adjusting the damage range so that they are more balanced compared to the other weapons while making sure they still feel good to use."

Alex Raisbeck
Contributor

Alex has written all sorts of things for websites including VideoGamer, PCGamer, PCGamesN and more. He'll play anything from Tekken to Team Fortress 2, but you'll typically find him failing to churn through his backlog because he's too busy playing whatever weird and wonderful indie games have just come out.