World of Warcraft design lead says the upcoming housing feature is a "challenge" for performance and accessibility because it's not "anything like existing zones and the kinds of content that we've had before"

World of Warcraft house
(Image credit: Blizzard)

You might've heard World of Warcraft is finally getting its own housing system with the upcoming Midnight expansion, and it's been a "challenge" for Blizzard to balance accessibility with depth as well as tackle performance concerns implementing such a massive system.

In an interview with GamesRadar+ for Gamescom 2025, World of Warcraft design lead Toby Ragaini explained how there are "multiple sort of axes we need to be careful about" in designing and implementing housing.

"We get one shot at this to impress people," Ragaini said. "That one shot is precisely why the studio poured so much effort – and as a result, time – into implementing housing.

"The amount of investment that we put into this feature… It's launching with Midnight, but it is something that we're going to be supporting [with] every major patch, future expansions – it is going to be a core part of the game."

Be sure to follow the Gamescom 2025 schedule for more exciting announcements regarding new games, and check out our recap of the Future Games Show at Gamescom 2025, too.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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