13-year WoW vet left Blizzard for the indie life because "I didn't really feel like a game developer in some way," agrees it's harder for AAA giants to "maintain this connection to the player"

Legacy: Steel & Sorcery
(Image credit: Notorious Studios)

Chris Kaleiki, a 13-year World of Warcraft veteran developer now in charge of Notorious Studios, has explained why he left the AAA space to make smaller games.

Kaleiki recently sat down with GamesRadar+ for a comprehensive talk about Notorious Studios' debut game, Legacy: Steel & Sorcery, which he bills as a AA game sitting somewhere between indie and AAA. The conversation frequently gravitated toward some of the key distinctions, in Kaleiki's view, between indie, AAA, and that nebulous space in between the two. Those distinctions played a big part in his decision to leave Blizzard back in 2020.

Jordan Gerblick

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.