After 16 rocky years and a terrible attempt to crowdfund a Mega Man successor, troubled Japanese studio shuts down right after redeeming itself with an incredible cozy JRPG

Two players outside a house with a dragon during the upcoming PS5 game, FANTASY LIFE i: The Girl Who Steals Time.
(Image credit: LEVEL5 Inc.)

After a decade-and-a-half mostly filled with missteps, Japanese developer Comcept is gone. The studio, founded by veteran Capcom developer Keiji Inafune, is best known for delivering bombs like ReCore and the infamous Mighty No. 9, but found some critical redemption in 2025's cozy JRPG hit, Fantasy Life i: The Girl Who Steals Time.

The news was shared by Japanese outlet gamebiz (via Gematsu), which published a copy of a "notice of dissolution" for the company. "This company has been dissolved by decision of the general shareholders' meeting held on January 13, 2026," the notice, translated by GamesRadar+, says. "If you hold a claim to this company, please apply within two months of the day following this notice's publication. If you do not apply within this period, you will be excluded from the liquidation."

Mighty No 9

Comcept's other big project in 2016 didn't fare much better. The Xbox-exclusive action game ReCore, co-developed with Texas-based Armature Studio, got some praise for its ambition, but little for its execution. It was not long before Comcept was gobbled up by Professor Layton and Yo-Kai Watch developer Level-5.

By the end, Comcept was simply known as the Level-5 Osaka Office, and would lead the development of Fantasy Life i, which launched in 2025 to a glowing response from enthusiasts of cozy JRPGs. Unfortunately, this redemption story isn't quite so simple.

A year before Fantasy Life i's launch, Inafune – who was serving as the game's producer – left the company. In a blog post breaking down the game's development ahead of launch, Level-5 CEO Akihiro Hino said that the studio was receiving "harsh evaluations" from internal playtests, and development was soon restructured, shifting sole responsibility away from the former Comcept studio in Osaka.

"I decided to take on the role of producer, shifting the core development team from Osaka to our headquarters," Hino explained. "While the Osaka team had been dedicated from the start, the project evolved into a collective effort across our whole company – with developers from Fukuoka, Tokyo and beyond, we were able to significantly strengthen our development capabilities."

Hino described the work that followed the development shift as a "complete overhaul of the game." The developer formerly known as Comcept did set us on the road to getting the excellent Fantasy Life i, but it's difficult to say how much of its work lived on in the final product. It's a small bit of redemption, maybe, and certainly a bittersweet end to a studio that once held so much promise.

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Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

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