Halo: Campaign Evolved pays tribute to the hugely popular Red vs. Blue series with a new Machinima mode
Full circle moment
Halo: Combat Evolved birthed the long-running and widely loved series Red vs. Blue, an animated show filmed inside of the classic sci-fi shooter that ran for decades. Now, in a sweet full circle moment, the remade Halo: Campaign Evolved is paying tribute to the series with a brand-new Machinima mode.
Halo Studios announced as much in a new blog post answering the community's most-burning, non-spoilerific questions ahead of the remake's release date later this month. Is Campaign Evolved playable on handhelds? Yep. Friendly fire during co-op? If you want. And is there a physical disc release? Yes, despite last week's PlayStation controversy.
Asked about a possible Machinima mode, the answer was another yes. "Halo: Campaign Evolved will have a Machinima mode," community manager John Junyszek writes. "With Machinima mode, you will be able to pop out a freecam, lower your weapons, and even control your Spartan while in freecam mode."
"Machinima mode is available to all players just by using input combos, and does not need to be unlocked by finding a Skull. If you're looking to create great content, you can leverage Machinima mode, in combination with the Acrophobia & Blind Skulls, and even various personal settings such as disabling your HUD UI, to capture unique videos and screenshots."
For those out of the loop, Rooster Teeth first struck gold in the early 2000s with its webseries Red vs. Blue, and is widely credited with popularising Machinima filmmaking, which mostly consists of editing in-game or in-engine footage to create narrative content. People had made Machinima content prior to the first Halo game, but Red vs. Blue is really the first of its kind to blow up to that extent.
At the time, Halo's Forge and Theatre modes were used to record and plan content. Halo: Campaign Evolved has neither series-staple this time around, but it's nice to see the new Machinima mode filling in for now.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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